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Pikachu counters

#0025
Lobby CP
16,387
Attack
100
Defense
87
HP
15,000
Raid timer
5 min
300s

Caught CP range 493 - 536.

Pikachu weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pikachu is weak to ground1.6x

  • Weak (1)
  • Neutral (14)
  • Resists (3)

It resists flying0.625xsteel0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Pikachu counters

Beating Pikachu should take 2 trainers with Pokemon of this strength. Difficulty rating 1.29 with the best counter, 5:57 to win.

Trainers2duo
#AttackerMoveset
1Garchompdragongroundjoint top pickgroundMud ShotgroundEarth Power3,9625:571.291.685.3%
2Excadrillgroundsteeljoint top pickgroundMud-SlapgroundScorching Sands3,2445:431.243.288.7%
3MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3285:471.262.987.8%
4RhyperiorgroundrockgroundMud-SlapgroundEarthquake3,7336:011.312.184.3%
5KrookodilegrounddarkgroundMud-SlapgroundEarthquake3,0466:221.383.179.7%
6RhydongroundrockgroundMud-SlapgroundEarthquake3,1796:341.432.677.2%
7GolurkgroundghostgroundMud-SlapgroundEarth Power2,8546:341.433.277.2%
8MudsdalegroundgroundMud-SlapgroundEarthquake3,0466:471.472.874.7%
9DonphangroundgroundMud-SlapgroundEarthquake3,0136:491.482.974.4%
10GolemrockgroundgroundMud-SlapgroundEarthquake2,9496:531.492.773.7%
11TorterragrassgroundgroundMud-SlapgroundEarthquake2,9347:081.551.871.0%
12FlygongrounddragongroundSand AttackgroundEarth Power2,6617:101.562.370.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pikachu.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pikachu's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalQuick Attack+electricWild Chargehardest6:041.323.0100%
2electricThunder Shock+electricThunderbolt6:041.322.4100%
3electricThunder Shock+electricWild Charge6:031.322.8100%
4electricThunder Shock+electricDischarge6:031.322.1100%
5normalQuick Attack+electricDischarge6:031.322.4100%
6normalQuick Attack+electricThunderbolt6:021.312.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pikachu throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalQuick Attack10+131.0s0.45s
electricThunder ShockSTAB4+70.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
electricWild ChargeSTAB90-502.5s1.60s
electricThunderboltSTAB80-502.5s1.80s
electricDischargeSTAB65-332.5s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor493616
11/11/11501626
12/12/12510637
13/13/13518648
14/14/14527659
15/15/15hundo536670

Caught CP range 493 - 536, or 616 - 670 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

different PokemonAstronaut Pikachuis the boss LeekDuck lists right now

Astronaut Pikachu has no template in the Game Master snapshot, so the simulation above uses the plain species. Its catch CP is therefore not the table above, and the two bands differing is expected β€” they describe different Pokemon.

LeekDuck publishes 493 - 536 normal and 616 - 670 boosted for it; we have no stat line for that form, so those are the numbers to use at the catch screen.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

in rotation nowAstronaut Pikachu1-Star Raids β€” simulated here as Tier 1
  • Shiny available
  • Weather boosted in rainy (catch at level 25)
  • No template for Astronaut Pikachu in the Game Master snapshot β€” the counters below fight the plain species.

Boss stats

How the numbers in the header are built.

Base Attack
112
Game Master
Base Defense
96
Game Master
Base Stamina
111
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((112 + 15) x 0.79)100Game Master base Attack, tier CPM
Defensefloor((96 + 15) x 0.79)87Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 111 unused15,000tier HP pool
Lobby CPfloor((112 + 15) x sqrt(96 + 15) x sqrt(15,000) / 10) β€” no CPM term16,387Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pikachu's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.