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Shadow Pidgey counters

#0016
normalflyingShadow Tier 5
Lobby CP
11,489
Attack
82
Defense
72
HP
15,000
Raid timer
5 min
300s

Caught CP range 324 - 388.

Pidgey weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Pidgey is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Pidgey counters

Beating Pidgey should take 2 trainers with Pokemon of this strength. Difficulty rating 1.65 with the best counter, 7:48 to win.

Trainers2duo
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2737:481.653.768.3%
2Rampardosrockjoint top pickrockSmack DownrockRock Slide3,2987:411.634.969.5%
3GigalithrocknormalLock-OnrockMeteor Beam3,2288:151.753.064.6%
4MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2058:251.782.463.3%
5ElectivireelectricelectricThunder ShockelectricWild Charge3,0798:011.704.666.5%
6RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7338:261.792.663.2%
7Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1058:091.725.765.4%
8TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1288:341.814.062.3%
9BaxcaliburdragoniceiceIce FangiceAvalanche3,5508:261.785.263.2%
10Alolan GolemrockelectricrockRolloutelectricWild Charge2,9499:081.932.558.4%
11TyranitarrockdarkrockSmack DownrockStone Edge3,8349:091.942.858.2%
12MamoswineicegroundicePowder SnowiceAvalanche3,3288:441.854.861.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Pidgey.

Estimator is how many trainers of this strength the fight needs. Power is the share of Pidgey's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+dragonTwisterhardest8:071.723.7100%
2normalQuick Attack+dragonTwister8:071.723.9100%
3normalQuick Attack+flyingAir Cutter8:061.713.4100%
4normalTackle+flyingAerial Ace8:061.713.4100%
5normalQuick Attack+flyingAerial Ace8:051.713.5100%
6normalTackle+flyingAir Cutter8:051.713.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Pidgey throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalQuick AttackSTAB10+131.0s0.45s
normalTackleSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
flyingAerial AceSTAB55-332.5s2.00s
flyingAir CutterSTAB55-502.5s1.60s
dragonTwister50-333.0s1.15s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor324405
7/7/7330413
8/8/8337422
9/9/9345431
10/10/10352440
11/11/11359449
12/12/12366458
13/13/13374467
14/14/14381476
15/15/15hundo388486

Caught CP range 324 - 388, or 405 - 486 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 324, not at the 352 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 28 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Pidgey is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
85
Game Master
Base Defense
73
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((85 + 15) x 0.82)82Game Master base Attack, tier CPM
Defensefloor((73 + 15) x 0.82)72Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 120 unused15,000tier HP pool
Lobby CPfloor((85 + 15) x sqrt(73 + 15) x sqrt(15,000) / 10) β€” no CPM term11,489Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Pidgey's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.