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Petilil counters

#0548
grassTier 1
Lobby CP
3,379
Attack
80
Defense
63
HP
600
Raid timer
3 min
180s

Caught CP range 543 - 588.

Petilil weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Petilil is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Petilil counters

One trainer with counters this good beats Petilil alone. Difficulty rating 0.05 with the best counter, 0:09 to win.

Trainers1soloable
#AttackerMoveset
1Cinderacefirejoint top pickfireFire SpinfireBlast Burn3,0180:090.050.04589.4%
2VolcaronabugfirefireFire SpinbugBug Buzz3,6320:100.060.04152.2%
3BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:090.050.04589.4%
4SalamencedragonflyingfireFire FangflyingFly3,7490:100.060.04359.9%
5CharizardfireflyingfireFire SpinfireBlast Burn2,8890:100.060.04152.2%
6DelphoxfirepsychicfireFire SpinfireBlast Burn3,0590:100.060.04152.2%
7BaxcaliburdragoniceiceIce FangiceBlizzard3,5500:100.060.04152.2%
8RoseradegrasspoisonpoisonPoison JabfireWeather Ball (Fire)2,9710:110.060.03963.4%
9InfernapefirefightingfireFire SpinfireBlast Burn2,6830:100.060.04152.2%
10StaraptornormalflyingflyingWing AttackflyingBrave Bird2,8250:110.060.04067.0%
11TyphlosionfirefireIncineratefireBlast Burn2,8890:110.060.03963.4%
12MagmortarfirefireFire SpinfireFire Punch3,1320:110.060.03963.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Petilil.

Estimator is how many trainers of this strength the fight needs. Power is the share of Petilil's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 4 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fairyCharm+grassEnergy Ballhardest0:100.060.0100%
2fairyCharm+grassSeed Bomb0:100.060.0100%
3normalHidden Power+grassEnergy Ball0:100.060.0100%
4normalHidden Power+grassSeed Bomb0:100.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Petilil throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fairyCharm20+111.5s0.90s
normalHidden Power15+151.5s1.10s

Charged moves

MovePowerEnergyDurationHits at
grassSeed BombSTAB55-332.0s1.10s
grassEnergy BallSTAB90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor543679
11/11/11552690
12/12/12561701
13/13/13570713
14/14/14579724
15/15/15hundo588736

Caught CP range 543 - 588, or 679 - 736 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Petilil is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
119
Game Master
Base Defense
91
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((119 + 15) x 0.5974)80Game Master base Attack, tier CPM
Defensefloor((91 + 15) x 0.5974)63Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 128 unused600tier HP pool
Lobby CPfloor((119 + 15) x sqrt(91 + 15) x sqrt(600) / 10) β€” no CPM term3,379Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Petilil's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.