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Paras counters

#0046
buggrassTier 5
Lobby CP
17,784
Attack
107
Defense
90
HP
15,000
Raid timer
5 min
300s

Caught CP range 536 - 581.

Paras weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Paras is weak to flying2.56xfire2.56xpoison1.6xrock1.6xbug1.6xice1.6x

  • Double weak (2)
  • Weak (4)
  • Neutral (7)
  • Resists (5)

It resists ground0.39xgrass0.39xfighting0.625xwater0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Paras counters

One trainer with counters this good beats Paras alone. Difficulty rating 0.68 with the best counter, 3:09 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7493:090.681.9161.2%
2ChandelureghostfirefireFire SpinfireOverheat3,2683:220.732.2150.9%
3VolcaronabugfirefireFire SpinfireOverheat3,6323:250.742.1148.6%
4CinderacefirefireFire SpinfirePyroball3,0183:200.722.8152.3%
5ToucannonnormalflyingflyingPeckflyingBeak Blast2,6893:190.723.0152.7%
6Darmanitan (Standard)firefireFire FangfireOverheat3,1053:250.743.3148.7%
7BlazikenfirefightingfireFire SpinfireBlast Burn2,8483:270.753.0146.6%
8StaraptornormalflyingflyingGustflyingFly2,8253:260.753.2147.3%
9CharizardfireflyingfireFire SpinfireBlast Burn2,8893:400.802.3138.1%
10EmboarfirefightingfireEmberfireBlast Burn2,9823:390.792.7138.8%
11DelphoxfirepsychicfireFire SpinfireBlast Burn3,0593:370.793.3140.0%
12BraviarynormalflyingflyingAir SlashflyingFly3,0883:420.802.9137.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Paras.

Estimator is how many trainers of this strength the fight needs. Power is the share of Paras's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+grassSeed Bombhardest3:210.732.5100%
2bugBug Bite+poisonCross Poison3:200.732.8100%
3normalScratch+grassSeed Bomb3:200.722.7100%
4normalScratch+bugX-Scissor3:200.722.5100%
5normalScratch+poisonCross Poison3:200.722.9100%
6bugBug Bite+bugX-Scissor3:200.722.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Paras throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalScratch6+40.5s0.30s
bugBug BiteSTAB5+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
bugX-ScissorSTAB45-331.5s1.10s
grassSeed BombSTAB55-332.0s1.10s
poisonCross Poison40-331.5s0.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor536671
11/11/11545682
12/12/12554693
13/13/13563704
14/14/14572715
15/15/15hundo581727

Caught CP range 536 - 581, or 671 - 727 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Paras is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
121
Game Master
Base Defense
99
Game Master
Base Stamina
111
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((121 + 15) x 0.79)107Game Master base Attack, tier CPM
Defensefloor((99 + 15) x 0.79)90Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 111 unused15,000tier HP pool
Lobby CPfloor((121 + 15) x sqrt(99 + 15) x sqrt(15,000) / 10) β€” no CPM term17,784Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Paras's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.