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Shadow Palkia counters

#0484
waterdragonShadow Tier 1
Lobby CP
10,958
Attack
176
Defense
137
HP
600
Raid timer
3 min
180s

Caught CP range 2,118 - 2,280.

Palkia weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Palkia is weak to dragon1.6xfairy1.6x

  • Weak (2)
  • Neutral (13)
  • Resists (3)

It resists fire0.39xwater0.39xsteel0.625xβ€” bringing one of those is throwing damage away.

Best Palkia counters

One trainer with counters this good beats Palkia alone. Difficulty rating 0.17 with the best counter, 0:31 to win.

Trainers1soloable
#AttackerMoveset
1Baxcaliburdragonicejoint top pickdragonDragon BreathdragonGlaive Rush3,5500:310.171.01407.5%
2HaxorusdragondragonDragon TaildragonBreaking Swipe3,5930:320.181.11381.5%
3GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9620:330.180.91326.5%
4DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5320:340.191.11298.1%
5SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,7490:340.190.91267.1%
6DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,7920:350.200.81242.8%
7DuraludonsteeldragondragonDragon TaildragonDragon Claw3,0670:410.231.21071.6%
8GardevoirpsychicfairyfairyCharmfairyDazzling Gleam3,0930:430.240.81013.6%
9TogekissfairyflyingfairyCharmfairyDazzling Gleam3,3320:440.250.7979.8%
10HydreigondarkdragondragonDragon BreathdragonDragon Pulse3,6250:420.231.21049.9%
11PrimarinawaterfairyfairyCharmfairyMoonblast3,2000:470.260.4931.3%
12Alolan ExeggutorgrassdragondragonDragon TaildragonDraco Meteor3,0140:430.241.21014.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Palkia.

Estimator is how many trainers of this strength the fight needs. Power is the share of Palkia's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Breath+dragonDraco Meteorhardest0:370.211.6100%
2dragonDragon Tail+dragonDraco Meteor0:350.191.6100%
3dragonDragon Tail+waterHydro Pump0:330.181.0100%
4dragonDragon Tail+fireFire Blast0:330.181.0100%
5dragonDragon Breath+waterHydro Pump0:320.180.8100%
6dragonDragon Tail+waterAqua Tail0:320.181.0100%
7dragonDragon Breath+fireFire Blast0:320.180.5100%
8dragonDragon Breath+waterAqua Tail0:310.170.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Palkia throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
dragonDragon BreathSTAB6+40.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
dragonDraco MeteorSTAB150-1003.5s2.90s
waterHydro PumpSTAB135-1003.5s1.10s
fireFire Blast140-1004.0s2.90s
waterAqua TailSTAB50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor2,1182,648
7/7/72,1362,670
8/8/82,1542,693
9/9/92,1722,715
10/10/102,1902,737
11/11/112,2072,760
12/12/122,2252,782
13/13/132,2442,805
14/14/142,2622,828
15/15/15hundo2,2802,850

Caught CP range 2,118 - 2,280, or 2,648 - 2,850 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 2,118, not at the 2,190 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 72 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Palkia is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
280
Game Master
Base Defense
215
Game Master
Base Stamina
189
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((280 + 15) x 0.5974)176Game Master base Attack, tier CPM
Defensefloor((215 + 15) x 0.5974)137Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 189 unused600tier HP pool
Lobby CPfloor((280 + 15) x sqrt(215 + 15) x sqrt(600) / 10) β€” no CPM term10,958Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Palkia's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.