Skip to content
PoGoBud

Not released in Pokemon GONo trainer can own this one yet.

Not obtainable in Pokemon GO as of 2026-10-03: PvPoke flags it released:false and onemorecatch.site lists the species as unavailable. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Palafin counters

#0964
waterTier 5
Lobby CP
24,400
Attack
124
Defense
125
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,038 - 1,101.

Palafin weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Palafin is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Palafin counters

Beating Palafin should take 2 trainers with Pokemon of this strength. Difficulty rating 1.77 with the best counter, 8:08 to win.

Trainers2duo
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3248:081.775.262.3%
2Electivireelectricjoint top pickelectricThunder ShockelectricWild Charge3,0798:061.766.062.6%
3RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9718:211.815.360.7%
4MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2058:381.875.458.8%
5DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7758:401.894.858.4%
6TangrowthgrassgrassVine WhipgrassPower Whip3,0309:011.964.956.2%
7MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8258:391.885.958.6%
8TsareenagrassgrassMagical LeafgrassGrass Knot2,9648:551.945.456.8%
9VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7209:081.994.855.5%
10SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7579:001.955.856.3%
11ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9549:071.985.155.6%
12VikavoltbugelectricelectricVolt SwitchelectricDischarge3,1179:071.985.755.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Palafin.

Estimator is how many trainers of this strength the fight needs. Power is the share of Palafin's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fairyCharm+flyingAcrobaticshardest8:461.915.7100%
2waterWaterfall+flyingAcrobatics8:411.895.8100%
3fightingCounter+flyingAcrobatics8:411.896.0100%
4fairyCharm+iceIcy Wind8:321.855.7100%
5fightingCounter+iceIcy Wind8:311.855.8100%
6waterWaterfall+iceIcy Wind8:311.855.7100%
7waterWaterfall+waterWater Pulse8:271.835.2100%
8fightingCounter+waterWater Pulse8:261.835.3100%
9fairyCharm+waterWater Pulse8:261.835.6100%
10fightingCounter+waterAqua Jet8:241.834.7100%
11waterWaterfall+waterAqua Jet8:241.834.6100%
12fightingCounter+fightingDrain Punch8:231.824.7100%
13waterWaterfall+fightingDrain Punch8:231.824.7100%
14fairyCharm+fightingDrain Punch8:231.825.1100%
15fairyCharm+waterAqua Jet8:221.824.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Palafin throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWaterfallSTAB13+71.0s0.75s
fairyCharm20+111.5s0.90s
fightingCounter13+91.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
flyingAcrobatics100-1002.0s0.60s
waterWater PulseSTAB65-503.0s2.00s
waterAqua JetSTAB45-332.5s1.60s
fightingDrain Punch50-332.5s1.10s
iceIcy Wind65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0381,298
11/11/111,0511,314
12/12/121,0631,329
13/13/131,0761,345
14/14/141,0881,361
15/15/15hundo1,1011,376

Caught CP range 1,038 - 1,101, or 1,298 - 1,376 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Palafin is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
143
Game Master
Base Defense
144
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((143 + 15) x 0.79)124Game Master base Attack, tier CPM
Defensefloor((144 + 15) x 0.79)125Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 225 unused15,000tier HP pool
Lobby CPfloor((143 + 15) x sqrt(144 + 15) x sqrt(15,000) / 10) β€” no CPM term24,400Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Palafin's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.