Skip to content
PoGoBud
Raid alerts…

Nymble counters

#0919
bugTier 3
Lobby CP
5,151
Attack
70
Defense
58
HP
3,600
Raid timer
3 min
180s

Caught CP range 304 - 338.

Nymble weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Nymble is weak to flying1.6xrock1.6xfire1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.625xground0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Nymble counters

One trainer with counters this good beats Nymble alone. Difficulty rating 0.28 with the best counter, 0:49 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7490:490.280.0478.4%
2ChandelureghostfirefireFire SpinfireOverheat3,2680:500.280.0469.4%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:480.270.0487.2%
4CinderacefirefireFire SpinfirePyroball3,0180:500.280.0473.0%
5VolcaronabugfirefireFire SpinfireOverheat3,6320:510.290.0460.2%
6BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:510.290.0461.7%
7CharizardfireflyingfireFire SpinfireBlast Burn2,8890:550.310.0426.7%
8StaraptornormalflyingflyingGustflyingFly2,8250:520.290.0454.4%
9EmboarfirefightingfireEmberfireBlast Burn2,9820:560.320.0422.1%
10InfernapefirefightingfireFire SpinfireBlast Burn2,6830:550.310.0424.8%
11Darmanitan (Standard)firefireFire FangfireOverheat3,1050:530.300.0440.4%
12GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:540.310.0433.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Nymble.

Estimator is how many trainers of this strength the fight needs. Power is the share of Nymble's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+bugX-Scissorhardest0:500.290.0100%
2bugStruggle Bug+bugX-Scissor0:500.290.0100%
3bugStruggle Bug+grassTrailblaze0:500.280.0100%
4bugBug Bite+grassTrailblaze0:500.280.0100%
5bugBug Bite+bugBug Buzz0:490.280.0100%
6bugStruggle Bug+bugBug Buzz0:490.280.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Nymble throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
bugStruggle BugSTAB15+151.5s1.20s

Charged moves

MovePowerEnergyDurationHits at
bugX-ScissorSTAB45-331.5s1.10s
bugBug BuzzSTAB95-503.5s1.80s
grassTrailblaze65-502.0s1.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor304380
11/11/11310388
12/12/12317397
13/13/13324405
14/14/14331414
15/15/15hundo338423

Caught CP range 304 - 338, or 380 - 423 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Nymble is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
81
Game Master
Base Defense
65
Game Master
Base Stamina
107
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((81 + 15) x 0.73)70Game Master base Attack, tier CPM
Defensefloor((65 + 15) x 0.73)58Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 107 unused3,600tier HP pool
Lobby CPfloor((81 + 15) x sqrt(65 + 15) x sqrt(3,600) / 10) β€” no CPM term5,151Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Nymble's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.