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Shadow Magikarp counters

#0129
waterShadow Tier 3
Lobby CP
2,782
Attack
33
Defense
76
HP
4,000
Raid timer
3 min
180s

Caught CP range 113 - 157.

Magikarp weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Magikarp is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Magikarp counters

One trainer with counters this good beats Magikarp alone. Difficulty rating 0.82 with the best counter, 2:24 to win.

Trainers1soloable
#AttackerMoveset
1Decidueyegrassghostjoint top pickgrassMagical LeafgrassFrenzy Plant2,7752:240.820.0163.2%
2Electivireelectricjoint top pickelectricThunder ShockelectricWild Charge3,0792:100.740.0180.3%
3RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,3242:170.780.0170.8%
4MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2052:210.810.0165.9%
5RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9712:140.760.0175.4%
6MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8252:160.770.0172.5%
7ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9542:250.830.0161.8%
8SceptilegrassbugFury CuttergrassFrenzy Plant2,7572:230.810.0164.2%
9BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6282:190.790.3169.4%
10PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6342:220.810.2165.2%
11VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7202:270.840.0159.1%
12TsareenagrassgrassMagical LeafgrassGrass Knot2,9642:280.840.0158.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Magikarp.

Estimator is how many trainers of this strength the fight needs. Power is the share of Magikarp's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

What Magikarp throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterSplashSTAB0+171.5s0.80s

Charged moves

MovePowerEnergyDurationHits at
normalStruggle35-02.0s1.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor113142
7/7/7118147
8/8/8122153
9/9/9127159
10/10/10132165
11/11/11137171
12/12/12141177
13/13/13146183
14/14/14151189
15/15/15hundo157196

Caught CP range 113 - 157, or 142 - 196 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 113, not at the 132 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 19 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Magikarp is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
29
Game Master
Base Defense
85
Game Master
Base Stamina
85
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((29 + 15) x 0.76)33Game Master base Attack, tier CPM
Defensefloor((85 + 15) x 0.76)76Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 85 unused4,000tier HP pool
Lobby CPfloor((29 + 15) x sqrt(85 + 15) x sqrt(4,000) / 10) β€” no CPM term2,782Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Magikarp's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.