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Litwick counters

#0607
ghostfireTier 3
Lobby CP
7,845
Attack
89
Defense
82
HP
3,600
Raid timer
3 min
180s

Caught CP range 530 - 575.

Litwick weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Litwick is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (4)
  • Resists (9)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Litwick counters

One trainer with counters this good beats Litwick alone. Difficulty rating 0.41 with the best counter, 1:13 to win.

Trainers1soloable
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2731:130.410.5323.6%
2Rhyperiorgroundrockjoint top pickgroundMud-SlaprockRock Wrecker3,7331:160.430.1309.3%
3Tyranitarrockdarkjoint top pickrockSmack DowndarkBrutal Swing3,8341:170.440.1305.6%
4InteleonwaterwaterWater GunwaterHydro Cannon2,9641:110.411.0329.0%
5RampardosrockrockSmack DownrockRock Slide3,2981:120.411.0327.2%
6HydreigondarkdragondarkBitedarkBrutal Swing3,6251:170.440.4306.3%
7DragapultdragonghostghostAstonishghostShadow Ball3,5321:150.430.8313.7%
8GarchompdragongroundgroundMud ShotgroundEarth Power3,9621:180.440.1300.7%
9ChandelureghostfireghostHexghostShadow Ball3,2681:140.420.9315.5%
10TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1281:210.460.0288.8%
11GreninjawaterdarkwaterWater ShurikenwaterHydro Cannon2,6541:160.430.9310.1%
12PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2001:180.450.7299.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Litwick.

Estimator is how many trainers of this strength the fight needs. Power is the share of Litwick's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+fireHeat Wavehardest1:140.420.7100%
2ghostAstonish+fireHeat Wave1:140.420.6100%
3ghostAstonish+fireFlame Burst1:140.420.5100%
4fireEmber+fireFlame Burst1:140.420.5100%
5fireEmber+fireFlame Charge1:140.420.3100%
6fireEmber+fireMystical Fire1:140.420.4100%
7ghostAstonish+fireFlame Charge1:140.420.3100%
8ghostAstonish+fireMystical Fire1:140.420.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Litwick throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireEmberSTAB10+101.0s0.60s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireHeat WaveSTAB95-1003.0s1.70s
fireMystical FireSTAB60-332.0s1.30s
fireFlame BurstSTAB70-502.5s0.90s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor530663
11/11/11539674
12/12/12548685
13/13/13557696
14/14/14566707
15/15/15hundo575719

Caught CP range 530 - 575, or 663 - 719 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Litwick is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
108
Game Master
Base Defense
98
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((108 + 15) x 0.73)89Game Master base Attack, tier CPM
Defensefloor((98 + 15) x 0.73)82Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 137 unused3,600tier HP pool
Lobby CPfloor((108 + 15) x sqrt(98 + 15) x sqrt(3,600) / 10) β€” no CPM term7,845Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Litwick's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.