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Larvesta counters

#0636
bugfireTier 1
Lobby CP
4,626
Attack
102
Defense
72
HP
600
Raid timer
3 min
180s

Caught CP range 800 - 855.

Larvesta weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Larvesta is weak to rock2.56xflying1.6xwater1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (9)
  • Resists (6)

It resists grass0.39xfighting0.625xbug0.625xsteel0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Larvesta counters

One trainer with counters this good beats Larvesta alone. Difficulty rating 0.05 with the best counter, 0:08 to win.

Trainers1soloable
#AttackerMoveset
1Gigalithrockjoint top picknormalLock-OnrockMeteor Beam3,2280:080.050.05129.4%
2StonjournerrockrockRock ThrowrockRock Slide3,2180:090.050.04943.3%
3AerodactylrockflyingrockRock ThrowrockRock Slide2,7830:090.050.04943.3%
4GlimmorarockpoisonrockRock ThrowrockPower Gem3,2730:090.050.04678.0%
5OmastarrockwaterrockRock ThrowrockRock Slide2,7860:090.050.04589.4%
6RampardosrockrockSmack DownrockRock Slide3,2980:090.050.04658.0%
7RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7330:100.060.04208.3%
8TyrantrumrockdragonrockRock ThrowrockRock Tomb3,1280:100.060.04359.9%
9Alolan GolemrockelectricrockRolloutrockRock Blast2,9490:100.060.04359.9%
10CrustlebugrockrockSmack DownrockRock Wrecker2,5420:100.060.04208.3%
11KlawfrockrockRock ThrowrockRock Slide2,4030:100.060.04152.2%
12AggronsteelrockrockSmack DownrockRock Tomb3,0000:110.060.03963.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Larvesta.

Estimator is how many trainers of this strength the fight needs. Power is the share of Larvesta's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+fireFlame Chargehardest0:090.050.0100%
2fireEmber+bugBug Buzz0:090.050.0100%
3bugBug Bite+fireFlame Charge0:090.050.0100%
4bugBug Bite+bugBug Buzz0:090.050.0100%
5fireEmber+fireFlame Wheel0:090.050.0100%
6bugBug Bite+fireFlame Wheel0:090.050.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Larvesta throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireEmberSTAB10+101.0s0.60s
bugBug BiteSTAB5+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
bugBug BuzzSTAB95-503.5s1.80s
fireFlame WheelSTAB55-502.5s1.90s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor8001,000
11/11/118111,014
12/12/128221,027
13/13/138331,041
14/14/148441,055
15/15/15hundo8551,069

Caught CP range 800 - 855, or 1,000 - 1,069 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Larvesta is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
156
Game Master
Base Defense
107
Game Master
Base Stamina
146
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((156 + 15) x 0.5974)102Game Master base Attack, tier CPM
Defensefloor((107 + 15) x 0.5974)72Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 146 unused600tier HP pool
Lobby CPfloor((156 + 15) x sqrt(107 + 15) x sqrt(600) / 10) β€” no CPM term4,626Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Larvesta's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.