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Shadow Lampent counters

#0608
Lobby CP
13,268
Attack
139
Defense
98
HP
4,000
Raid timer
3 min
180s

Caught CP range 871 - 976.

Lampent weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Lampent is weak to ground1.6xrock1.6xghost1.6xwater1.6xdark1.6x

  • Weak (5)
  • Neutral (4)
  • Resists (9)

It resists normal0.39xfighting0.39xbug0.39xpoison0.625xsteel0.625xfire0.625xgrass0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Lampent counters

One trainer with counters this good beats Lampent alone. Difficulty rating 0.96 with the best counter, 2:48 to win.

Trainers1soloable
#AttackerMoveset
1Hydreigondarkdragonjoint top pickdarkBitedarkBrutal Swing3,6252:480.963.0139.7%
2InteleonwaterwaterWater GunwaterHydro Cannon2,9642:390.915.0147.5%
3TyranitarrockdarkdarkBitedarkBrutal Swing3,8342:510.973.6137.5%
4DragapultdragonghostghostAstonishghostShadow Ball3,5322:540.993.7134.9%
5ChandelureghostfireghostHexghostShadow Ball3,2682:500.974.4138.0%
6GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2732:530.994.2135.5%
7IncineroarfiredarkdarkSnarldarkDarkest Lariat2,9963:051.053.2127.2%
8TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1283:061.063.2126.4%
9GarchompdragongroundgroundMud ShotgroundEarth Power3,9623:071.063.1125.6%
10SalamencedragonflyingdarkBitedarkBrutal Swing3,7493:081.073.0125.1%
11PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,2002:591.024.4130.9%
12RampardosrockrockSmack DownrockRock Slide3,2982:520.985.3136.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Lampent.

Estimator is how many trainers of this strength the fight needs. Power is the share of Lampent's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+grassEnergy Ballhardest2:510.974.599%
2ghostAstonish+grassEnergy Ball2:500.974.6100%
3ghostAstonish+fireHeat Wave2:490.963.5100%
4fireEmber+fireFlame Burst2:480.963.997%
5ghostAstonish+fireFlame Burst2:480.963.999%
6fireEmber+fireHeat Wave2:470.953.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Lampent throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireEmberSTAB10+101.0s0.60s
ghostAstonishSTAB7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireHeat WaveSTAB95-1003.0s1.70s
fireFlame BurstSTAB70-502.5s0.90s
grassEnergy Ball90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor8711,089
7/7/78831,103
8/8/88941,118
9/9/99051,132
10/10/109171,146
11/11/119291,161
12/12/129401,175
13/13/139521,190
14/14/149641,205
15/15/15hundo9761,220

Caught CP range 871 - 976, or 1,089 - 1,220 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 871 - 976 normal and 1,089 - 1,220 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 871, not at the 917 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 46 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

in rotation nowShadow Lampent3-Star Raids β€” simulated here as Shadow Tier 3
  • Shiny available
  • Weather boosted in Fog or Sunny / Clear (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
169
Game Master
Base Defense
115
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((169 + 15) x 0.76)139Game Master base Attack, tier CPM
Defensefloor((115 + 15) x 0.76)98Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 155 unused4,000tier HP pool
Lobby CPfloor((169 + 15) x sqrt(115 + 15) x sqrt(4,000) / 10) β€” no CPM term13,268Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Lampent's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.