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Kricketune counters

#0402
bugTier 1
Lobby CP
4,596
Attack
104
Defense
68
HP
600
Raid timer
3 min
180s

Caught CP range 886 - 944.

Kricketune weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Kricketune is weak to flying1.6xrock1.6xfire1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists fighting0.625xground0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Kricketune counters

One trainer with counters this good beats Kricketune alone. Difficulty rating 0.06 with the best counter, 0:11 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7490:110.060.03963.4%
2StaraptornormalflyingflyingWing AttackflyingBrave Bird2,8250:110.060.03963.4%
3RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7330:110.060.03791.1%
4RampardosrockrockSmack DownrockRock Slide3,2980:100.060.04152.2%
5ChandelureghostfireghostHexfireOverheat3,2680:120.070.03657.5%
6BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:120.060.03774.7%
7CinderacefirefireFire SpinfireBlast Burn3,0180:110.060.03791.1%
8VolcaronabugfirebugBug BitefireOverheat3,6320:120.070.03642.2%
9HonchkrowdarkflyingflyingPeckflyingBrave Bird2,7110:110.060.04036.9%
10CharizardfireflyingfireFire SpinfireBlast Burn2,8890:120.070.03487.8%
11DelphoxfirepsychicfireFire SpinfireBlast Burn3,0590:110.060.03791.1%
12FlamigoflyingfightingflyingWing AttackflyingBrave Bird2,7570:120.070.03633.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Kricketune.

Estimator is how many trainers of this strength the fight needs. Power is the share of Kricketune's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugFury Cutter+flyingAerial Acehardest0:110.060.0100%
2bugStruggle Bug+bugBug Buzz0:110.060.0100%
3bugStruggle Bug+bugX-Scissor0:110.060.0100%
4bugStruggle Bug+flyingAerial Ace0:110.060.0100%
5bugFury Cutter+bugBug Buzz0:110.060.0100%
6bugFury Cutter+bugX-Scissor0:110.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Kricketune throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugStruggle BugSTAB15+151.5s1.20s
bugFury CutterSTAB4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
bugX-ScissorSTAB45-331.5s1.10s
bugBug BuzzSTAB95-503.5s1.80s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor8861,107
11/11/118971,122
12/12/129091,136
13/13/139211,151
14/14/149321,166
15/15/15hundo9441,181

Caught CP range 886 - 944, or 1,107 - 1,181 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Kricketune is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
160
Game Master
Base Defense
100
Game Master
Base Stamina
184
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((160 + 15) x 0.5974)104Game Master base Attack, tier CPM
Defensefloor((100 + 15) x 0.5974)68Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 184 unused600tier HP pool
Lobby CPfloor((160 + 15) x sqrt(100 + 15) x sqrt(600) / 10) β€” no CPM term4,596Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Kricketune's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.