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Jirachi counters

#0385
Lobby CP
8,267
Attack
134
Defense
134
HP
600
Raid timer
3 min
180s

Caught CP range 1,785 - 1,865.

Jirachi weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Jirachi is weak to ground1.6xghost1.6xfire1.6xdark1.6x

  • Weak (4)
  • Neutral (4)
  • Resists (10)

It resists poison0.39xpsychic0.39xnormal0.625xflying0.625xrock0.625xsteel0.625xgrass0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Jirachi counters

One trainer with counters this good beats Jirachi alone. Difficulty rating 0.11 with the best counter, 0:19 to win.

Trainers1soloable
#AttackerMoveset
1Chandelureghostfirejoint top pickghostHexghostShadow Ball3,2680:190.110.02292.0%
2GholdengosteelghostghostHexghostShadow Ball3,5170:210.120.02075.9%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,9620:210.110.02122.4%
4DragapultdragonghostghostAstonishghostShadow Ball3,5320:200.110.02156.0%
5IncineroarfiredarkdarkSnarlfireBlast Burn2,9960:210.120.12090.9%
6HydreigondarkdragondarkBitedarkBrutal Swing3,6250:200.110.12144.2%
7PolteageistghostdarkSucker PunchghostShadow Ball3,0580:200.110.02160.7%
8VolcaronabugfirefireFire SpinfireOverheat3,6320:210.120.02064.1%
9Hisuian ZoroarknormalghostdarkSnarlghostShadow Ball2,6150:190.110.22255.5%
10TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:210.120.22096.5%
11GengarghostpoisonghostLickghostShadow Ball2,8780:200.110.32195.1%
12CeruledgefireghostfireEmberghostShadow Ball3,1720:220.120.02006.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Jirachi.

Estimator is how many trainers of this strength the fight needs. Power is the share of Jirachi's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricCharge Beam+fairyDazzling Gleamhardest0:210.110.1100%
2electricCharge Beam+psychicPsychic0:210.110.0100%
3psychicConfusion+psychicPsychic0:200.110.0100%
4psychicConfusion+fairyDazzling Gleam0:200.110.1100%
5electricCharge Beam+fightingAura Sphere0:200.110.1100%
6electricCharge Beam+steelDoom Desire0:200.110.0100%
7psychicConfusion+steelDoom Desire0:200.110.0100%
8psychicConfusion+fightingAura Sphere0:200.110.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Jirachi throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
electricCharge Beam7+141.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
steelDoom DesireSTAB65-331.5s1.20s
fightingAura Sphere100-502.0s1.20s
psychicPsychicSTAB95-503.0s1.50s
fairyDazzling Gleam100-503.5s2.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,7852,231
11/11/111,8012,251
12/12/121,8172,271
13/13/131,8332,291
14/14/141,8492,312
15/15/15hundo1,8652,332

Caught CP range 1,785 - 1,865, or 2,231 - 2,332 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Jirachi is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
210
Game Master
Base Defense
210
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((210 + 15) x 0.5974)134Game Master base Attack, tier CPM
Defensefloor((210 + 15) x 0.5974)134Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 225 unused600tier HP pool
Lobby CPfloor((210 + 15) x sqrt(210 + 15) x sqrt(600) / 10) β€” no CPM term8,267Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Jirachi's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.