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Jangmo-o counters

#0782
dragonTier 5
Lobby CP
15,892
Attack
92
Defense
97
HP
15,000
Raid timer
5 min
300s

Caught CP range 510 - 553.

Jangmo-o weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Jangmo-o is weak to ice1.6xdragon1.6xfairy1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists fire0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Jangmo-o counters

Beating Jangmo-o should take 2 trainers with Pokemon of this strength. Difficulty rating 1.10 with the best counter, 5:04 to win.

Trainers2duo
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangdragonGlaive Rush3,5505:041.105.8100.1%
2HaxorusdragondragonDragon TaildragonBreaking Swipe3,5935:231.175.794.2%
3GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9625:391.235.189.8%
4DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5325:391.234.689.7%
5SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,7495:441.255.088.3%
6DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,7925:541.284.886.0%
7GardevoirpsychicfairyfairyCharmfairyDazzling Gleam3,0936:531.492.373.7%
8Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1056:191.376.080.3%
9HatterenepsychicfairyfairyCharmfairyDazzling Gleam2,8296:551.502.873.3%
10TogekissfairyflyingfairyCharmfairyDazzling Gleam3,3327:111.561.770.5%
11MamoswineicegroundicePowder SnowiceAvalanche3,3286:451.475.675.1%
12PrimarinawaterfairyfairyCharmfairyMoonblast3,2007:281.622.267.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Jangmo-o.

Estimator is how many trainers of this strength the fight needs. Power is the share of Jangmo-o's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Tail+dragonDragon Pulsehardest5:411.246.0100%
2normalTackle+dragonDragon Pulse5:361.226.0100%
3normalTackle+dragonDragon Claw5:361.225.9100%
4dragonDragon Tail+dragonDragon Claw5:351.216.0100%
5dragonDragon Tail+fightingBrick Break5:291.194.3100%
6normalTackle+fightingBrick Break5:271.182.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Jangmo-o throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon TailSTAB14+81.0s0.75s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
dragonDragon ClawSTAB45-331.5s0.90s
dragonDragon PulseSTAB90-503.5s2.05s
fightingBrick Break40-331.5s0.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor510637
11/11/11518648
12/12/12527659
13/13/13536670
14/14/14544681
15/15/15hundo553692

Caught CP range 510 - 553, or 637 - 692 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Jangmo-o is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
102
Game Master
Base Defense
108
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((102 + 15) x 0.79)92Game Master base Attack, tier CPM
Defensefloor((108 + 15) x 0.79)97Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 128 unused15,000tier HP pool
Lobby CPfloor((102 + 15) x sqrt(108 + 15) x sqrt(15,000) / 10) β€” no CPM term15,892Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Jangmo-o's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.