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Ivysaur counters

#0002
Lobby CP
5,111
Attack
99
Defense
94
HP
600
Raid timer
3 min
180s

Caught CP range 912 - 970.

Ivysaur weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Ivysaur is weak to flying1.6xfire1.6xpsychic1.6xice1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists grass0.39xfighting0.625xwater0.625xelectric0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Ivysaur counters

One trainer with counters this good beats Ivysaur alone. Difficulty rating 0.07 with the best counter, 0:13 to win.

Trainers1soloable
#AttackerMoveset
1Cinderacefirejoint top pickfireFire SpinfirePyroball3,0180:130.070.03353.6%
2SalamencedragonflyingfireFire FangflyingFly3,7490:150.080.02994.2%
3VolcaronabugfirefireFire SpinfireOverheat3,6320:150.080.02937.7%
4StaraptornormalflyingflyingGustflyingFly2,8250:140.080.03114.0%
5ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:140.080.03023.3%
6Darmanitan (Standard)firefireFire FangfireOverheat3,1050:140.080.03074.5%
7ChandelureghostfirefireFire SpinfireOverheat3,2680:150.080.02973.8%
8FlareonfirefireFire SpinfireOverheat3,0290:150.080.02977.9%
9CharizardfireflyingflyingWing AttackfireBlast Burn2,8890:160.090.02762.7%
10MagmortarfirefireFire SpinfireFire Blast3,1320:150.080.02906.4%
11MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7910:170.090.02623.1%
12BlazikenfirefightingfireFire SpinfireOverheat2,8480:150.080.02906.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Ivysaur.

Estimator is how many trainers of this strength the fight needs. Power is the share of Ivysaur's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassVine Whip+grassSolar Beamhardest0:140.080.0100%
2grassRazor Leaf+grassSolar Beam0:140.080.0100%
3grassVine Whip+grassPower Whip0:140.080.0100%
4grassRazor Leaf+grassPower Whip0:140.080.0100%
5grassRazor Leaf+poisonSludge Bomb0:140.080.0100%
6grassVine Whip+poisonSludge Bomb0:140.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Ivysaur throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
grassVine WhipSTAB6+50.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
grassSolar BeamSTAB180-1005.0s2.80s
grassPower WhipSTAB90-502.5s1.15s
poisonSludge BombSTAB85-502.5s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9121,141
11/11/119241,155
12/12/129351,169
13/13/139471,184
14/14/149591,199
15/15/15hundo9701,213

Caught CP range 912 - 970, or 1,141 - 1,213 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Ivysaur is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
151
Game Master
Base Defense
143
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((151 + 15) x 0.5974)99Game Master base Attack, tier CPM
Defensefloor((143 + 15) x 0.5974)94Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 155 unused600tier HP pool
Lobby CPfloor((151 + 15) x sqrt(143 + 15) x sqrt(600) / 10) β€” no CPM term5,111Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Ivysaur's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.