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Inteleon counters

#0818
waterTier 3
Lobby CP
20,824
Attack
202
Defense
114
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,614 - 1,693.

Inteleon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Inteleon is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Inteleon counters

One trainer with counters this good beats Inteleon alone. Difficulty rating 0.59 with the best counter, 1:44 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3241:440.592.8224.7%
2MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8251:490.623.5214.4%
3RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9711:500.634.0213.3%
4ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9541:570.663.1201.1%
5SceptilegrassbugFury CuttergrassFrenzy Plant2,7571:540.653.9206.6%
6VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7201:570.673.3200.7%
7TsareenagrassgrassMagical LeafgrassGrass Knot2,9641:560.663.5201.9%
8DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7751:560.663.6202.7%
9TangrowthgrassgrassVine WhipgrassPower Whip3,0302:000.683.1195.5%
10ElectivireelectricelectricThunder ShockelectricWild Charge3,0791:520.644.9208.7%
11MagnezoneelectricsteelelectricVolt SwitchelectricWild Charge3,2051:570.674.4200.8%
12BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6281:590.684.8198.0%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Inteleon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Inteleon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterWater Gun+ghostShadow Ballhardest1:540.654.6100%
2normalPound+ghostShadow Ball1:540.654.7100%
3waterWater Gun+waterSnipe Shot1:510.633.4100%
4normalPound+waterSnipe Shot1:510.633.4100%
5waterWater Gun+waterWater Pulse1:510.632.5100%
6normalPound+waterSurf1:510.633.2100%
7normalPound+waterWater Pulse1:510.632.6100%
8waterWater Gun+waterSurf1:510.633.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Inteleon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalPound6+50.5s0.24s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
waterSnipe ShotSTAB100-333.5s2.00s
ghostShadow Ball100-503.0s2.40s
waterWater PulseSTAB65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6142,018
11/11/111,6302,037
12/12/121,6462,057
13/13/131,6612,077
14/14/141,6772,097
15/15/15hundo1,6932,117

Caught CP range 1,614 - 1,693, or 2,018 - 2,117 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Inteleon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
262
Game Master
Base Defense
142
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((262 + 15) x 0.73)202Game Master base Attack, tier CPM
Defensefloor((142 + 15) x 0.73)114Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 172 unused3,600tier HP pool
Lobby CPfloor((262 + 15) x sqrt(142 + 15) x sqrt(3,600) / 10) β€” no CPM term20,824Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Inteleon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.