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Mega Heracross counters

#0214
bugfightingSuper Mega
Lobby CP
85,130
Attack
275
Defense
188
HP
25,000
Raid timer
5 min
300s

Caught CP range 1,693 - 1,772 (a Mega raid hands you Heracross).

Mega Heracross weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Heracross is weak to flying2.56xfire1.6xpsychic1.6xfairy1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (9)
  • Resists (5)

It resists fighting0.625xground0.625xbug0.625xgrass0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Mega Heracross counters

Beating Mega Heracross should take 3 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 2.73 with the best counter, 12:34 to win.

Trainers3small group
#AttackerMoveset
1Toucannonnormalflyingjoint top pickflyingPeckflyingBeak Blast2,68912:342.736.040.4%
2Salamencedragonflyingjoint top pickfireFire FangflyingFly3,74913:012.836.038.9%
3BraviarynormalflyingflyingAir SlashflyingFly3,08813:172.896.038.1%
4StaraptornormalflyingflyingWing AttackflyingFly2,82513:272.926.037.7%
5Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,81414:093.076.035.8%
6FlamigoflyingfightingflyingWing AttackflyingBrave Bird2,75715:253.356.032.9%
7UnfezantnormalflyingflyingAir SlashflyingSky Attack2,73415:313.376.032.7%
8BombirdierflyingdarkflyingWing AttackflyingFly2,48716:183.546.031.1%
9HawluchafightingflyingflyingWing AttackflyingSky Attack2,41017:003.696.029.8%
10HonchkrowdarkflyingflyingPeckflyingSky Attack2,71116:073.506.031.4%
11TogekissfairyflyingflyingAir SlashflyingAerial Ace3,33217:423.855.928.6%
12SwannawaterflyingflyingGustflyingFly2,08817:093.736.029.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Heracross.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Heracross's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 18 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fightingCounter+rockRock Tombhardest14:173.106.099%
2bugFury Cutter+rockRock Tomb14:053.066.092%
3fightingCounter+fightingClose Combat13:583.046.0100%
4bugStruggle Bug+fightingClose Combat13:573.036.0100%
5bugStruggle Bug+rockRock Tomb13:543.026.099%
6bugFury Cutter+rockRock Blast13:493.006.0100%
7fightingCounter+rockRock Blast13:462.996.0100%
8bugFury Cutter+bugMegahorn13:412.976.0100%
9fightingCounter+bugMegahorn13:412.976.0100%
10bugFury Cutter+fightingClose Combat13:402.976.0100%
11bugStruggle Bug+rockRock Blast13:402.976.0100%
12bugStruggle Bug+bugMegahorn13:352.956.096%
13fightingCounter+fightingUpper Hand13:212.906.099%
14bugFury Cutter+fightingUpper Hand13:192.896.093%
15fightingCounter+groundEarthquake13:162.886.0100%
16bugFury Cutter+groundEarthquake13:152.886.0100%
17bugStruggle Bug+groundEarthquake13:122.876.097%
18bugStruggle Bug+fightingUpper Hand13:082.856.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Heracross throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fightingCounterSTAB13+91.0s0.80s
bugStruggle BugSTAB15+151.5s1.20s
bugFury CutterSTAB4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
bugMegahornSTAB105-1002.0s1.50s
fightingClose CombatSTAB105-1002.5s1.20s
groundEarthquake140-1003.5s2.60s
fightingUpper HandSTAB50-332.0s2.30s
rockRock Blast50-332.0s1.50s
rockRock Tomb65-503.0s2.05s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6932,116
11/11/111,7082,136
12/12/121,7242,155
13/13/131,7402,175
14/14/141,7562,195
15/15/15hundo1,7722,215

Caught CP range 1,693 - 1,772, or 2,116 - 2,215 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Heracross is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
334
Game Master
Base Defense
223
Game Master
Base Stamina
190
ignored by a raid boss
Tier CPM
0.79
25,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((334 + 15) x 0.79)275Game Master base Attack, tier CPM
Defensefloor((223 + 15) x 0.79)188Game Master base Defense, tier CPM
HP25,000 β€” fixed by tier, base Stamina 190 unused25,000tier HP pool
Lobby CPfloor((334 + 15) x sqrt(223 + 15) x sqrt(25,000) / 10) β€” no CPM term85,130Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 25,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Heracross's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.