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Grovyle counters

#0253
grassTier 1
Lobby CP
5,322
Attack
111
Defense
80
HP
600
Raid timer
3 min
180s

Caught CP range 897 - 956.

Grovyle weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Grovyle is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Grovyle counters

One trainer with counters this good beats Grovyle alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Volcaronabugfirejoint top pickbugBug BitefireOverheat3,6320:120.070.03630.1%
2CinderacefirefireFire SpinfirePyroball3,0180:120.070.03527.3%
3StaraptornormalflyingflyingGustflyingBrave Bird2,8250:120.070.03633.1%
4ToucannonnormalflyinggrassBullet SeedflyingBeak Blast2,6890:130.070.03454.6%
5VikavoltbugelectricbugBug BiteflyingFly3,1170:120.070.03487.8%
6SalamencedragonflyingfireFire FangflyingFly3,7490:140.080.03065.8%
7RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,9510:140.080.03114.0%
8Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:120.070.03487.8%
9BraviarynormalflyingflyingAir SlashflyingBrave Bird3,0880:130.070.03263.2%
10FlareonfirefireEmberfireOverheat3,0290:130.070.03258.3%
11BlazikenfirefightingfireFire SpinflyingBrave Bird2,8480:130.070.03353.6%
12HonchkrowdarkflyingflyingPeckflyingSky Attack2,7110:130.070.03302.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Grovyle.

Estimator is how many trainers of this strength the fight needs. Power is the share of Grovyle's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassBullet Seed+grassGrass Knothardest0:130.070.0100%
2normalQuick Attack+grassGrass Knot0:130.070.0100%
3grassBullet Seed+grassLeaf Blade0:130.070.0100%
4normalQuick Attack+grassLeaf Blade0:130.070.0100%
5grassBullet Seed+flyingAerial Ace0:130.070.0100%
6normalQuick Attack+flyingAerial Ace0:120.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Grovyle throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalQuick Attack10+131.0s0.45s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
grassLeaf BladeSTAB70-332.5s1.35s
flyingAerial Ace55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor8971,122
11/11/119091,136
12/12/129201,151
13/13/139321,165
14/14/149441,180
15/15/15hundo9561,195

Caught CP range 897 - 956, or 1,122 - 1,195 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Grovyle is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
172
Game Master
Base Defense
120
Game Master
Base Stamina
137
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((172 + 15) x 0.5974)111Game Master base Attack, tier CPM
Defensefloor((120 + 15) x 0.5974)80Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 137 unused600tier HP pool
Lobby CPfloor((172 + 15) x sqrt(120 + 15) x sqrt(600) / 10) β€” no CPM term5,322Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Grovyle's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.