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Groudon counters

#0383
groundElite
Lobby CP
62,829
Attack
280
Defense
239
HP
20,000
Raid timer
5 min
300s

Caught CP range 2,260 - 2,351.

Groudon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Groudon is weak to water1.6xgrass1.6xice1.6x

  • Weak (3)
  • Neutral (12)
  • Resists (3)

It resists electric0.39xpoison0.625xrock0.625xβ€” bringing one of those is throwing damage away.

Best Groudon counters

Groudon needs about 6 trainers with Pokemon of this strength. Bring everybody. Difficulty rating 5.10 with the best counter, 23:27 to win.

Trainers6full lobby
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangiceAvalanche3,55023:275.106.021.6%
2GyaradoswaterflyingwaterWaterfallwaterHydro Pump3,39125:305.546.019.9%
3GolisopodbugwaterwaterWaterfallwaterRazor Shell3,16225:215.516.020.0%
4SalamencedragonflyingdragonDragon TailflyingFly3,74926:205.726.019.2%
5PrimarinawaterfairywaterWaterfallwaterHydro Cannon3,20025:325.556.019.8%
6InteleonwaterwaterWater GunwaterHydro Cannon2,96425:475.606.019.7%
7GoodradragonwaterWater GungrassPower Whip3,50527:325.986.018.4%
8RillaboomgrassgrassRazor LeafgrassFrenzy Plant3,32426:235.736.019.2%
9SceptilegrassbugFury CuttergrassFrenzy Plant2,75726:525.846.018.9%
10ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,95426:525.846.018.9%
11HydrapplegrassdragongrassBullet SeedgrassSeed Bomb3,23428:046.106.018.1%
12SwampertwatergroundwaterWater GunwaterHydro Cannon2,97427:145.926.018.6%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Groudon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Groudon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1groundMud Shot+grassSolar Beamhardest27:245.956.094%
2dragonDragon Tail+grassSolar Beam27:205.946.0100%
3groundMud Shot+groundEarthquake25:255.526.0100%
4dragonDragon Tail+groundEarthquake25:045.456.094%
5dragonDragon Tail+fireFire Blast23:375.136.0100%
6groundMud Shot+fireFire Blast23:145.056.096%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Groudon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon Tail14+81.0s0.75s
groundMud ShotSTAB4+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
groundEarthquakeSTAB140-1003.5s2.60s
grassSolar Beam180-1005.0s2.80s
fireFire Blast140-1004.0s2.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor2,2602,825
11/11/112,2782,848
12/12/122,2962,871
13/13/132,3152,893
14/14/142,3332,916
15/15/15hundo2,3512,939

Caught CP range 2,260 - 2,351, or 2,825 - 2,939 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Groudon is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
270
Game Master
Base Defense
228
Game Master
Base Stamina
205
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((270 + 15) x 0.985)280Game Master base Attack, tier CPM
Defensefloor((228 + 15) x 0.985)239Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 205 unused20,000tier HP pool
Lobby CPfloor((270 + 15) x sqrt(228 + 15) x sqrt(20,000) / 10) β€” no CPM term62,829Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Groudon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.