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Shadow Galvantula counters

#0596
bugelectricShadow Tier 3
Lobby CP
16,336
Attack
164
Defense
108
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,140 - 1,260.

Galvantula weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Galvantula is weak to rock1.6xfire1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists fighting0.625xsteel0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Galvantula counters

Beating Galvantula should take 2 trainers with Pokemon of this strength. Difficulty rating 1.07 with the best counter, 3:09 to win.

Trainers2duo
#AttackerMoveset
1Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6323:091.074.2124.3%
2Cinderacefirejoint top pickfireFire SpinfirePyroball3,0183:041.055.2127.4%
3ChandelureghostfirefireFire SpinfireOverheat3,2683:101.084.4123.7%
4BlazikenfirefightingfireFire SpinfireBlast Burn2,8483:081.074.9124.8%
5GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2733:141.114.6120.9%
6Darmanitan (Standard)firefireFire FangfireOverheat3,1053:141.115.6120.9%
7RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7333:241.163.8114.8%
8EmboarfirefightingfireEmberfireBlast Burn2,9823:231.164.5115.6%
9RampardosrockrockSmack DownrockRock Slide3,2983:091.085.7124.1%
10InfernapefirefightingfireFire SpinfireBlast Burn2,6833:231.164.8115.5%
11DelphoxfirepsychicfireFire SpinfireBlast Burn3,0593:211.155.3116.5%
12SkeledirgefireghostfireIncineratefireBlast Burn3,0273:381.243.4107.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Galvantula.

Estimator is how many trainers of this strength the fight needs. Power is the share of Galvantula's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricVolt Switch+electricDischargehardest3:251.176.0100%
2bugFury Cutter+electricDischarge3:191.135.9100%
3electricVolt Switch+poisonCross Poison3:111.094.9100%
4bugFury Cutter+bugBug Buzz3:101.085.0100%
5electricVolt Switch+grassEnergy Ball3:091.085.1100%
6electricVolt Switch+bugBug Buzz3:091.075.5100%
7bugFury Cutter+grassEnergy Ball3:071.064.592%
8bugFury Cutter+poisonCross Poison3:061.064.2100%
9electricVolt Switch+bugLunge3:031.044.297%
10bugFury Cutter+bugLunge3:021.043.399%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Galvantula throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
electricVolt SwitchSTAB13+201.5s0.60s
bugFury CutterSTAB4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
bugBug BuzzSTAB95-503.5s1.80s
electricDischargeSTAB65-332.5s1.70s
poisonCross Poison40-331.5s0.90s
grassEnergy Ball90-504.0s3.10s
bugLungeSTAB55-333.0s2.50s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,1401,426
7/7/71,1531,442
8/8/81,1671,458
9/9/91,1801,475
10/10/101,1931,491
11/11/111,2061,508
12/12/121,2201,525
13/13/131,2331,541
14/14/141,2471,558
15/15/15hundo1,2601,575

Caught CP range 1,140 - 1,260, or 1,426 - 1,575 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,140, not at the 1,193 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 53 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Galvantula is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
201
Game Master
Base Defense
128
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((201 + 15) x 0.76)164Game Master base Attack, tier CPM
Defensefloor((128 + 15) x 0.76)108Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 172 unused4,000tier HP pool
Lobby CPfloor((201 + 15) x sqrt(128 + 15) x sqrt(4,000) / 10) β€” no CPM term16,336Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Galvantula's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.