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Frosmoth counters

#0873
icebugTier 5
Lobby CP
39,123
Attack
193
Defense
134
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,484 - 1,558.

Frosmoth weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Frosmoth is weak to rock2.56xfire2.56xflying1.6xsteel1.6x

  • Double weak (2)
  • Weak (2)
  • Neutral (11)
  • Resists (3)

It resists ground0.625xgrass0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Frosmoth counters

Beating Frosmoth should take 2 trainers with Pokemon of this strength. Difficulty rating 1.14 with the best counter, 5:14 to win.

Trainers2duo
#AttackerMoveset
1Cinderacefirejoint top pickfireFire SpinfirePyroball3,0185:141.146.096.8%
2VolcaronabugfirefireFire SpinfireOverheat3,6325:261.186.093.3%
3GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2735:261.186.093.4%
4BlazikenfirefightingfireFire SpinfireBlast Burn2,8485:261.186.093.3%
5ChandelureghostfirefireFire SpinfireOverheat3,2685:281.196.092.8%
6Darmanitan (Standard)firefireFire FangfireOverheat3,1055:311.206.092.0%
7DelphoxfirepsychicfireFire SpinfireBlast Burn3,0595:361.226.090.5%
8EmboarfirefightingfireEmberfireBlast Burn2,9825:381.236.089.8%
9RampardosrockrockSmack DownrockRock Slide3,2985:281.196.092.7%
10TyphlosionfirefireIncineratefireBlast Burn2,8895:521.276.086.4%
11InfernapefirefightingfireFire SpinfireBlast Burn2,6835:511.276.086.7%
12IncineroarfiredarkfireFire FangfireBlast Burn2,9965:551.286.085.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Frosmoth.

Estimator is how many trainers of this strength the fight needs. Power is the share of Frosmoth's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+flyingHurricanehardest5:401.236.0100%
2icePowder Snow+flyingHurricane5:371.226.0100%
3bugBug Bite+iceIce Beam5:291.196.0100%
4icePowder Snow+iceIce Beam5:261.186.0100%
5bugBug Bite+bugBug Buzz5:201.166.0100%
6icePowder Snow+bugBug Buzz5:191.166.0100%
7bugBug Bite+iceIcy Wind5:171.156.0100%
8icePowder Snow+iceIcy Wind5:161.146.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Frosmoth throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
flyingHurricane105-1002.5s1.00s
bugBug BuzzSTAB95-503.5s1.80s
iceIce BeamSTAB95-503.5s1.50s
iceIcy WindSTAB65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,4841,855
11/11/111,4991,873
12/12/121,5131,892
13/13/131,5281,911
14/14/141,5431,929
15/15/15hundo1,5581,948

Caught CP range 1,484 - 1,558, or 1,855 - 1,948 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Frosmoth is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
230
Game Master
Base Defense
155
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((230 + 15) x 0.79)193Game Master base Attack, tier CPM
Defensefloor((155 + 15) x 0.79)134Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 172 unused15,000tier HP pool
Lobby CPfloor((230 + 15) x sqrt(155 + 15) x sqrt(15,000) / 10) β€” no CPM term39,123Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Frosmoth's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.