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Shadow Forretress counters

#0205
bugsteelShadow Tier 3
Lobby CP
16,510
Attack
133
Defense
167
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,183 - 1,304.

Forretress weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Forretress is weak to fire2.56x

  • Double weak (1)
  • Neutral (8)
  • Resists (9)

It resists poison0.39xgrass0.39xnormal0.625xbug0.625xsteel0.625xpsychic0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Forretress counters

Beating Forretress should take 2 trainers with Pokemon of this strength. Difficulty rating 1.03 with the best counter, 3:01 to win.

Trainers2duo
#AttackerMoveset
1Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6323:011.034.0129.8%
2CinderacefirefireFire SpinfirePyroball3,0183:021.045.2129.0%
3EmboarfirefightingfireEmberfireBlast Burn2,9823:121.094.7122.4%
4BlazikenfirefightingfireFire SpinfireBlast Burn2,8483:081.075.2125.0%
5ChandelureghostfirefireFire SpinfireOverheat3,2683:091.075.2124.4%
6DelphoxfirepsychicfireFire SpinfireBlast Burn3,0593:111.094.9122.6%
7IncineroarfiredarkfireFire FangfireBlast Burn2,9963:191.134.7117.9%
8CharizardfireflyingfireFire SpinfireBlast Burn2,8893:191.144.1117.7%
9Darmanitan (Standard)firefireFire FangfireOverheat3,1053:161.115.4119.9%
10InfernapefirefightingfireFire SpinfireBlast Burn2,6833:211.155.1116.5%
11FlareonfirefireFire SpinfireOverheat3,0293:221.155.3116.1%
12SkeledirgefireghostfireIncineratefireBlast Burn3,0273:341.224.2109.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Forretress.

Estimator is how many trainers of this strength the fight needs. Power is the share of Forretress's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1electricVolt Switch+groundEarthquakehardest3:231.156.0100%
2bugStruggle Bug+groundEarthquake3:131.105.993%
3bugBug Bite+rockRock Tomb3:111.095.6100%
4electricVolt Switch+rockRock Tomb3:101.085.7100%
5bugBug Bite+groundEarthquake3:091.085.896%
6bugStruggle Bug+groundSand Tomb3:091.085.3100%
7bugBug Bite+groundSand Tomb3:081.075.399%
8bugStruggle Bug+rockRock Tomb3:081.075.5100%
9electricVolt Switch+groundSand Tomb3:081.075.597%
10bugBug Bite+steelHeavy Slam3:011.034.476%
11electricVolt Switch+steelHeavy Slam3:011.034.697%
12bugStruggle Bug+steelHeavy Slam3:011.034.390%
13electricVolt Switch+steelMirror Shot3:001.023.497%
14bugStruggle Bug+steelMirror Shot3:001.023.285%
15bugBug Bite+steelMirror Shot2:581.023.090%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Forretress throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
bugStruggle BugSTAB15+151.5s1.20s
electricVolt Switch13+201.5s0.60s

Charged moves

MovePowerEnergyDurationHits at
steelHeavy SlamSTAB70-502.0s1.40s
groundEarthquake140-1003.5s2.60s
steelMirror ShotSTAB50-332.5s1.90s
rockRock Tomb65-503.0s2.05s
groundSand Tomb60-334.0s1.70s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,1831,479
7/7/71,1961,496
8/8/81,2101,512
9/9/91,2231,529
10/10/101,2361,545
11/11/111,2501,562
12/12/121,2631,579
13/13/131,2771,596
14/14/141,2901,613
15/15/15hundo1,3041,630

Caught CP range 1,183 - 1,304, or 1,479 - 1,630 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,183, not at the 1,236 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 53 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Forretress is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
161
Game Master
Base Defense
205
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((161 + 15) x 0.76)133Game Master base Attack, tier CPM
Defensefloor((205 + 15) x 0.76)167Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 181 unused4,000tier HP pool
Lobby CPfloor((161 + 15) x sqrt(205 + 15) x sqrt(4,000) / 10) β€” no CPM term16,510Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Forretress's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.