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Foongus counters

#0590
Lobby CP
6,918
Attack
81
Defense
77
HP
3,600
Raid timer
3 min
180s

Caught CP range 514 - 559.

Foongus weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Foongus is weak to flying1.6xfire1.6xpsychic1.6xice1.6x

  • Weak (4)
  • Neutral (9)
  • Resists (5)

It resists grass0.39xfighting0.625xwater0.625xelectric0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Foongus counters

One trainer with counters this good beats Foongus alone. Difficulty rating 0.35 with the best counter, 1:02 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7491:020.350.0379.3%
2VolcaronabugfirefireFire SpinfireOverheat3,6321:090.390.1339.2%
3ToucannonnormalflyingflyingPeckflyingBeak Blast2,6891:050.370.7361.0%
4CinderacefirefireFire SpinfirePyroball3,0181:060.370.6358.0%
5ChandelureghostfirefireFire SpinfireOverheat3,2681:060.380.7354.2%
6StaraptornormalflyingflyingGustflyingFly2,8251:080.390.7344.3%
7MetagrosssteelpsychicpsychicZen HeadbuttpsychicPsychic3,7911:120.410.2326.0%
8BlazikenfirefightingfireFire SpinfireBlast Burn2,8481:080.390.8342.9%
9CharizardfireflyingfireFire SpinfireBlast Burn2,8891:140.420.3319.1%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,0591:110.400.7331.7%
11Darmanitan (Standard)firefireFire FangfireOverheat3,1051:100.400.9333.7%
12EmboarfirefightingfireEmberfireBlast Burn2,9821:120.410.7326.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Foongus.

Estimator is how many trainers of this strength the fight needs. Power is the share of Foongus's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1darkFeint Attack+grassGrass Knothardest1:060.380.6100%
2darkFeint Attack+grassEnergy Ball1:060.380.4100%
3ghostAstonish+grassGrass Knot1:060.380.5100%
4darkFeint Attack+normalBody Slam1:060.380.4100%
5ghostAstonish+grassEnergy Ball1:060.370.3100%
6ghostAstonish+normalBody Slam1:050.370.2100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Foongus throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkFeint Attack11+101.0s0.85s
ghostAstonish7+131.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
grassEnergy BallSTAB90-504.0s3.10s
normalBody Slam50-332.0s1.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor514643
11/11/11523654
12/12/12532665
13/13/13541677
14/14/14550688
15/15/15hundo559699

Caught CP range 514 - 559, or 643 - 699 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Foongus is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
97
Game Master
Base Defense
91
Game Master
Base Stamina
170
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((97 + 15) x 0.73)81Game Master base Attack, tier CPM
Defensefloor((91 + 15) x 0.73)77Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 170 unused3,600tier HP pool
Lobby CPfloor((97 + 15) x sqrt(91 + 15) x sqrt(3,600) / 10) β€” no CPM term6,918Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Foongus's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.