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Floragato counters

#0907
grassTier 1
Lobby CP
5,038
Attack
102
Defense
85
HP
600
Raid timer
3 min
180s

Caught CP range 902 - 959.

Floragato weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Floragato is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Floragato counters

One trainer with counters this good beats Floragato alone. Difficulty rating 0.07 with the best counter, 0:12 to win.

Trainers1soloable
#AttackerMoveset
1Volcaronabugfirejoint top pickbugBug BitefireOverheat3,6320:120.070.03573.5%
2CinderacefirefireFire SpinfirePyroball3,0180:120.070.03499.0%
3RevavroomsteelpoisonpoisonPoison JabpoisonGunk Shot2,9510:140.080.03114.0%
4StaraptornormalflyingflyingWing AttackflyingFly2,8250:130.070.03353.6%
5SalamencedragonflyingfireFire FangflyingFly3,7490:140.080.03150.0%
6CharizardfireflyingfireFire SpinfireOverheat2,8890:150.080.02986.0%
7FlareonfirefireEmberfireOverheat3,0290:140.080.03114.0%
8ToucannonnormalflyingflyingPeckflyingBeak Blast2,6890:140.080.03136.4%
9Darmanitan (Standard)firefireFire FangfireOverheat3,1050:140.080.03091.9%
10ChandelureghostfirefireFire SpinfireOverheat3,2680:140.080.03014.9%
11BraviarynormalflyingflyingAir SlashflyingBrave Bird3,0880:140.080.03109.6%
12MagmortarfirefireFire SpinfireFire Blast3,1320:140.080.03014.9%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Floragato.

Estimator is how many trainers of this strength the fight needs. Power is the share of Floragato's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassLeafage+grassEnergy Ballhardest0:140.080.0100%
2grassLeafage+grassGrass Knot0:140.080.0100%
3grassLeafage+fairyPlay Rough0:130.070.0100%
4fairyCharm+grassEnergy Ball0:130.070.0100%
5fairyCharm+grassGrass Knot0:130.070.0100%
6fairyCharm+fairyPlay Rough0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Floragato throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassLeafageSTAB6+40.5s0.20s
fairyCharm20+111.5s0.90s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
fairyPlay Rough90-503.0s1.40s
grassEnergy BallSTAB90-504.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9021,127
11/11/119131,141
12/12/129241,156
13/13/139361,170
14/14/149481,185
15/15/15hundo9591,199

Caught CP range 902 - 959, or 1,127 - 1,199 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Floragato is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
157
Game Master
Base Defense
128
Game Master
Base Stamina
156
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((157 + 15) x 0.5974)102Game Master base Attack, tier CPM
Defensefloor((128 + 15) x 0.5974)85Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 156 unused600tier HP pool
Lobby CPfloor((157 + 15) x sqrt(128 + 15) x sqrt(600) / 10) β€” no CPM term5,038Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Floragato's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.