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Fletchinder counters

#0662
Lobby CP
25,298
Attack
157
Defense
123
HP
20,000
Raid timer
5 min
300s

Caught CP range 785 - 839.

Fletchinder weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Fletchinder is weak to rock2.56xwater1.6xelectric1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (8)
  • Resists (7)

It resists bug0.39xgrass0.39xfighting0.625xground0.625xsteel0.625xfire0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Fletchinder counters

Beating Fletchinder should take 2 trainers with Pokemon of this strength. Difficulty rating 1.42 with the best counter, 6:31 to win.

Trainers2duo
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2736:311.425.877.8%
2RampardosrockrockSmack DownrockRock Slide3,2986:271.406.078.7%
3TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1286:511.495.173.9%
4RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7336:561.515.073.0%
5GigalithrocknormalLock-OnrockMeteor Beam3,2287:061.545.771.4%
6TyranitarrockdarkrockSmack DownrockStone Edge3,8347:311.635.367.5%
7StonjournerrockrockRock ThrowrockRock Slide3,2188:021.755.663.1%
8AggronsteelrockrockSmack DownrockMeteor Beam3,0008:151.795.161.5%
9AerodactylrockflyingrockRock ThrowrockRock Slide2,7838:141.796.061.6%
10AurorusrockicerockRock ThrowrockMeteor Beam2,8028:201.815.860.8%
11OmastarrockwaterrockRock ThrowrockRock Slide2,7868:411.895.458.3%
12Lycanroc (Midday)rockrockRock ThrowrockStone Edge2,6788:201.816.060.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Fletchinder.

Estimator is how many trainers of this strength the fight needs. Power is the share of Fletchinder's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 12 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+flyingFlyhardest7:001.526.0100%
2steelSteel Wing+flyingFly7:001.526.0100%
3flyingPeck+flyingFly6:591.526.0100%
4steelSteel Wing+fireHeat Wave6:571.516.0100%
5fireEmber+fireHeat Wave6:571.515.7100%
6flyingPeck+fireHeat Wave6:561.515.7100%
7flyingPeck+flyingAerial Ace6:511.495.0100%
8steelSteel Wing+fireFlame Charge6:501.495.5100%
9fireEmber+flyingAerial Ace6:491.485.0100%
10fireEmber+fireFlame Charge6:491.484.6100%
11flyingPeck+fireFlame Charge6:491.484.6100%
12steelSteel Wing+flyingAerial Ace6:471.485.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Fletchinder throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelSteel Wing14+81.0s0.70s
flyingPeckSTAB10+101.0s0.45s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
flyingFlySTAB90-502.0s1.40s
fireHeat WaveSTAB95-1003.0s1.70s
flyingAerial AceSTAB55-332.5s2.00s
fireFlame ChargeSTAB70-334.0s3.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor785981
11/11/11796995
12/12/128061,008
13/13/138171,022
14/14/148281,035
15/15/15hundo8391,049

Caught CP range 785 - 839, or 981 - 1,049 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Fletchinder is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
145
Game Master
Base Defense
110
Game Master
Base Stamina
158
ignored by a raid boss
Tier CPM
0.985
20,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((145 + 15) x 0.985)157Game Master base Attack, tier CPM
Defensefloor((110 + 15) x 0.985)123Game Master base Defense, tier CPM
HP20,000 β€” fixed by tier, base Stamina 158 unused20,000tier HP pool
Lobby CPfloor((145 + 15) x sqrt(110 + 15) x sqrt(20,000) / 10) β€” no CPM term25,298Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.985, 20,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Fletchinder's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.