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Fearow counters

#0022
Lobby CP
5,870
Attack
117
Defense
88
HP
600
Raid timer
3 min
180s

Caught CP range 1,077 - 1,141.

Fearow weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Fearow is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Fearow counters

One trainer with counters this good beats Fearow alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Gigalithrockjoint top picknormalLock-OnrockMeteor Beam3,2280:140.080.03143.2%
2Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2730:130.070.03360.0%
3TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1280:140.080.03114.0%
4TyranitarrockdarkrockSmack DownrockStone Edge3,8340:150.080.02910.3%
5RhyperiorgroundrockrockSmack DownrockStone Edge3,7330:160.090.02791.0%
6RampardosrockrockSmack DownrockRock Slide3,2980:150.080.02939.7%
7VikavoltbugelectricelectricVolt SwitchelectricDischarge3,1170:150.080.02902.5%
8Alolan GolemrockelectricrockRock ThrowelectricWild Charge2,9490:160.090.02671.1%
9GlaceoniceiceFrost BreathiceAvalanche3,1260:150.080.02906.4%
10WeaviledarkiceiceIce ShardiceAvalanche3,0050:150.080.02906.4%
11StonjournerrockrockRock ThrowrockRock Slide3,2180:160.090.02704.4%
12AggronsteelrockrockSmack DownrockMeteor Beam3,0000:170.090.02564.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Fearow.

Estimator is how many trainers of this strength the fight needs. Power is the share of Fearow's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 10 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingPeck+flyingSky Attackhardest0:150.080.0100%
2flyingPeck+flyingAerial Ace0:150.080.0100%
3flyingPeck+flyingFly0:150.080.0100%
4flyingPeck+flyingDrill Peck0:150.080.0100%
5steelSteel Wing+flyingAerial Ace0:140.080.0100%
6flyingPeck+groundDrill Run0:140.080.0100%
7steelSteel Wing+flyingDrill Peck0:140.080.0100%
8steelSteel Wing+flyingSky Attack0:140.080.0100%
9steelSteel Wing+flyingFly0:140.080.0100%
10steelSteel Wing+groundDrill Run0:140.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Fearow throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelSteel Wing14+81.0s0.70s
flyingPeckSTAB10+101.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
flyingFlySTAB90-502.0s1.40s
flyingSky AttackSTAB80-502.0s1.50s
flyingDrill PeckSTAB70-332.5s1.90s
groundDrill Run85-503.0s1.90s
flyingAerial AceSTAB55-332.5s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,0771,347
11/11/111,0901,362
12/12/121,1021,378
13/13/131,1151,394
14/14/141,1281,410
15/15/15hundo1,1411,426

Caught CP range 1,077 - 1,141, or 1,347 - 1,426 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Fearow is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
182
Game Master
Base Defense
133
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((182 + 15) x 0.5974)117Game Master base Attack, tier CPM
Defensefloor((133 + 15) x 0.5974)88Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 163 unused600tier HP pool
Lobby CPfloor((182 + 15) x sqrt(133 + 15) x sqrt(600) / 10) β€” no CPM term5,870Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Fearow's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.