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Farfetch'd counters

#0083
Lobby CP
9,509
Attack
101
Defense
94
HP
3,600
Raid timer
3 min
180s

Caught CP range 657 - 706.

Farfetch'd weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Farfetch'd is weak to rock1.6xelectric1.6xice1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists ground0.39xghost0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Farfetch'd counters

One trainer with counters this good beats Farfetch'd alone. Difficulty rating 0.48 with the best counter, 1:24 to win.

Trainers1soloable
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2731:240.480.8278.9%
2Magnezoneelectricsteeljoint top pickelectricVolt SwitchelectricWild Charge3,2051:310.520.3257.3%
3GigalithrocknormalLock-OnrockMeteor Beam3,2281:270.500.9269.7%
4RampardosrockrockSmack DownrockRock Slide3,2981:230.471.6281.7%
5TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1281:300.511.0260.1%
6ElectivireelectricelectricThunder ShockelectricWild Charge3,0791:290.501.1265.2%
7BaxcaliburdragoniceiceIce FangiceAvalanche3,5501:300.511.0260.5%
8RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7331:300.510.8261.0%
9Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1051:280.501.7265.5%
10Alolan GolemrockelectricrockRolloutelectricWild Charge2,9491:390.560.7237.6%
11TyranitarrockdarkrockSmack DownrockStone Edge3,8341:390.560.9237.4%
12MamoswineicegroundicePowder SnowiceAvalanche3,3281:330.531.5252.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Farfetch'd.

Estimator is how many trainers of this strength the fight needs. Power is the share of Farfetch'd's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugFury Cutter+grassLeaf Bladehardest1:280.501.6100%
2bugFury Cutter+flyingAerial Ace1:280.500.7100%
3bugFury Cutter+flyingAir Cutter1:280.500.7100%
4flyingAir Slash+grassLeaf Blade1:270.501.5100%
5flyingAir Slash+flyingAerial Ace1:270.500.7100%
6flyingAir Slash+flyingAir Cutter1:270.490.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Farfetch'd throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
flyingAir SlashSTAB12+81.0s0.80s
bugFury Cutter4+80.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
grassLeaf Blade70-332.5s1.35s
flyingAerial AceSTAB55-332.5s2.00s
flyingAir CutterSTAB55-502.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor657821
11/11/11666833
12/12/12676845
13/13/13686858
14/14/14696870
15/15/15hundo706883

Caught CP range 657 - 706, or 821 - 883 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Farfetch'd is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
124
Game Master
Base Defense
115
Game Master
Base Stamina
141
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((124 + 15) x 0.73)101Game Master base Attack, tier CPM
Defensefloor((115 + 15) x 0.73)94Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 141 unused3,600tier HP pool
Lobby CPfloor((124 + 15) x sqrt(115 + 15) x sqrt(3,600) / 10) β€” no CPM term9,509Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Farfetch'd's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.