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Espathra counters

#0956
psychicTier 1
Lobby CP
6,392
Attack
130
Defense
84
HP
600
Raid timer
3 min
180s

Caught CP range 1,343 - 1,415.

Espathra weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Espathra is weak to bug1.6xghost1.6xdark1.6x

  • Weak (3)
  • Neutral (13)
  • Resists (2)

It resists fighting0.625xpsychic0.625xβ€” bringing one of those is throwing damage away.

Best Espathra counters

One trainer with counters this good beats Espathra alone. Difficulty rating 0.07 with the best counter, 0:13 to win.

Trainers1soloable
#AttackerMoveset
1Gholdengosteelghostjoint top pickghostHexghostShadow Ball3,5170:130.070.03277.9%
2TyranitarrockdarkdarkBitedarkBrutal Swing3,8340:140.080.03087.5%
3AbsoldarkdarkSnarldarkBrutal Swing2,5260:130.070.03412.5%
4DragapultdragonghostghostAstonishghostShadow Ball3,5320:130.070.03328.0%
5ChandelureghostfireghostHexghostShadow Ball3,2680:130.070.03312.8%
6HydreigondarkdragondarkBitedarkBrutal Swing3,6250:140.080.03220.8%
7CursolaghostghostHexghostShadow Ball3,0630:130.070.03312.8%
8PolteageistghostghostHexghostShadow Ball3,0580:130.070.03307.8%
9IncineroarfiredarkdarkSnarldarkBrutal Swing2,9960:150.080.02891.0%
10Hisuian ZoroarknormalghostdarkSnarlghostShadow Ball2,6150:130.070.03406.0%
11VolcaronabugfirebugBug BitebugBug Buzz3,6320:140.080.03145.5%
12GengarghostpoisonghostLickghostShadow Ball2,8780:130.070.03457.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Espathra.

Estimator is how many trainers of this strength the fight needs. Power is the share of Espathra's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1flyingPeck+fairyDazzling Gleamhardest0:130.080.0100%
2flyingPeck+psychicPsyshock0:130.070.0100%
3flyingPeck+psychicPsybeam0:130.070.0100%
4psychicConfusion+fairyDazzling Gleam0:130.070.0100%
5psychicConfusion+psychicPsybeam0:130.070.0100%
6psychicConfusion+psychicPsychic0:130.070.0100%
7flyingPeck+psychicPsychic0:130.070.0100%
8psychicConfusion+psychicPsyshock0:130.070.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Espathra throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
psychicConfusionSTAB19+141.5s0.50s
flyingPeck10+101.0s0.45s

Charged moves

MovePowerEnergyDurationHits at
psychicPsychicSTAB95-503.0s1.50s
psychicPsyshockSTAB60-332.5s1.80s
fairyDazzling Gleam100-503.5s2.10s
psychicPsybeamSTAB65-503.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3431,679
11/11/111,3581,697
12/12/121,3721,715
13/13/131,3861,733
14/14/141,4011,751
15/15/15hundo1,4151,769

Caught CP range 1,343 - 1,415, or 1,679 - 1,769 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Espathra is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
204
Game Master
Base Defense
127
Game Master
Base Stamina
216
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((204 + 15) x 0.5974)130Game Master base Attack, tier CPM
Defensefloor((127 + 15) x 0.5974)84Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 216 unused600tier HP pool
Lobby CPfloor((204 + 15) x sqrt(127 + 15) x sqrt(600) / 10) β€” no CPM term6,392Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Espathra's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.