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Shadow Dratini counters

#0147
dragonShadow Tier 1
Lobby CP
3,379
Attack
80
Defense
63
HP
600
Raid timer
3 min
180s

Caught CP range 495 - 574.

Dratini weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Dratini is weak to ice1.6xdragon1.6xfairy1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists fire0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Dratini counters

One trainer with counters this good beats Dratini alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Baxcaliburdragonicejoint top pickdragonDragon BreathdragonGlaive Rush3,5500:140.080.03019.1%
2SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,7490:150.080.02906.4%
3DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,7920:150.090.02812.6%
4HaxorusdragondragonDragon TaildragonBreaking Swipe3,5930:150.080.02906.4%
5GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9620:160.090.02724.7%
6DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5320:160.090.02724.7%
7Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1050:170.100.02496.8%
8HydreigondarkdragondragonDragon BreathdragonDragon Pulse3,6250:180.100.02356.5%
9HydrapplegrassdragondragonDragon TaildragonOutrage3,2340:190.110.02277.7%
10Alolan ExeggutorgrassdragondragonDragon TaildragonDraco Meteor3,0140:180.100.02356.5%
11TyrantrumrockdragondragonDragon TaildragonOutrage3,1280:180.100.02356.5%
12DuraludonsteeldragondragonDragon TaildragonDragon Claw3,0670:200.110.02226.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Dratini.

Estimator is how many trainers of this strength the fight needs. Power is the share of Dratini's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Breath+waterAqua Tailhardest0:160.090.0100%
2dragonDragon Breath+normalWrap0:150.090.0100%
3steelIron Tail+waterAqua Tail0:150.090.0100%
4dragonDragon Breath+dragonTwister0:150.090.0100%
5steelIron Tail+normalWrap0:150.090.0100%
6steelIron Tail+dragonTwister0:150.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Dratini throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon BreathSTAB6+40.5s0.30s
steelIron Tail14+61.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
waterAqua Tail50-332.0s1.30s
normalWrap60-333.0s2.15s
dragonTwisterSTAB50-333.0s1.15s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor495618
7/7/7503629
8/8/8512640
9/9/9520651
10/10/10529661
11/11/11538672
12/12/12547684
13/13/13556695
14/14/14565706
15/15/15hundo574717

Caught CP range 495 - 574, or 618 - 717 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 495, not at the 529 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 34 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Dratini is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
119
Game Master
Base Defense
91
Game Master
Base Stamina
121
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((119 + 15) x 0.5974)80Game Master base Attack, tier CPM
Defensefloor((91 + 15) x 0.5974)63Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 121 unused600tier HP pool
Lobby CPfloor((119 + 15) x sqrt(91 + 15) x sqrt(600) / 10) β€” no CPM term3,379Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Dratini's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.