Skip to content
PoGoBud
Raid alerts…

Shadow Dragonair counters

#0148
dragonShadow Tier 3
Lobby CP
13,787
Attack
135
Defense
114
HP
4,000
Raid timer
3 min
180s

Caught CP range 911 - 1,017.

Dragonair weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Dragonair is weak to ice1.6xdragon1.6xfairy1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists fire0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Dragonair counters

One trainer with counters this good beats Dragonair alone. Difficulty rating 0.95 with the best counter, 2:46 to win.

Trainers1soloable
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangdragonGlaive Rush3,5502:460.954.2141.0%
2HaxorusdragondragonDragon TaildragonBreaking Swipe3,5932:540.994.8134.6%
3GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9623:031.044.1128.5%
4DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5323:051.053.3127.0%
5SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,7493:111.094.5123.1%
6DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,7923:181.134.2118.7%
7DuraludonsteeldragondragonDragon TaildragonDragon Claw3,0673:451.283.8104.5%
8Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1053:331.215.8110.1%
9Alolan ExeggutorgrassdragondragonDragon TaildragonDraco Meteor3,0143:401.254.5106.5%
10HydreigondarkdragondragonDragon BreathdragonDragon Pulse3,6253:461.294.2104.0%
11GoodradragondragonDragon BreathdragonDraco Meteor3,5053:541.343.5100.1%
12TogekissfairyflyingfairyCharmfairyDazzling Gleam3,3323:591.363.598.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Dragonair.

Estimator is how many trainers of this strength the fight needs. Power is the share of Dragonair's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1dragonDragon Breath+dragonDragon Pulsehardest3:161.116.0100%
2steelIron Tail+dragonDragon Pulse3:151.116.096%
3dragonDragon Breath+normalWrap2:591.023.8100%
4dragonDragon Breath+normalBody Slam2:591.023.8100%
5steelIron Tail+normalWrap2:591.023.7100%
6dragonDragon Breath+waterAqua Tail2:591.023.2100%
7steelIron Tail+normalBody Slam2:581.013.7100%
8steelIron Tail+waterAqua Tail2:581.013.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Dragonair throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
dragonDragon BreathSTAB6+40.5s0.30s
steelIron Tail14+61.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
dragonDragon PulseSTAB90-503.5s2.05s
waterAqua Tail50-332.0s1.30s
normalBody Slam50-332.0s1.30s
normalWrap60-333.0s2.15s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor9111,139
7/7/79231,153
8/8/89341,168
9/9/99461,182
10/10/109571,197
11/11/119691,212
12/12/129811,226
13/13/139931,241
14/14/141,0051,256
15/15/15hundo1,0171,271

Caught CP range 911 - 1,017, or 1,139 - 1,271 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 911, not at the 957 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 46 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Dragonair is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
163
Game Master
Base Defense
135
Game Master
Base Stamina
156
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((163 + 15) x 0.76)135Game Master base Attack, tier CPM
Defensefloor((135 + 15) x 0.76)114Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 156 unused4,000tier HP pool
Lobby CPfloor((163 + 15) x sqrt(135 + 15) x sqrt(4,000) / 10) β€” no CPM term13,787Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Dragonair's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.