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Shadow Corviknight counters

#0823
flyingsteelShadow Tier 1
Lobby CP
6,273
Attack
106
Defense
123
HP
600
Raid timer
3 min
180s

Caught CP range 1,278 - 1,404.

Corviknight weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Corviknight is weak to fire1.6xelectric1.6x

  • Weak (2)
  • Neutral (6)
  • Resists (10)

It resists poison0.39xbug0.39xgrass0.39xnormal0.625xflying0.625xground0.625xsteel0.625xpsychic0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Corviknight counters

One trainer with counters this good beats Corviknight alone. Difficulty rating 0.19 with the best counter, 0:34 to win.

Trainers1soloable
#AttackerMoveset
1Magnezoneelectricsteeljoint top pickelectricCharge BeamelectricWild Charge3,2050:340.190.01267.2%
2Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6320:320.180.41364.5%
3Electivireelectricjoint top pickelectricThunder ShockelectricWild Charge3,0790:330.180.11316.9%
4Cinderacefirejoint top pickfireFire SpinfireBlast Burn3,0180:320.180.31343.4%
5CharizardfireflyingfireFire SpinfireBlast Burn2,8890:330.180.31315.9%
6Darmanitan (Standard)firefireFire FangfireOverheat3,1050:320.180.51342.3%
7IncineroarfiredarkfireFire FangfireBlast Burn2,9960:350.190.31250.7%
8DelphoxfirepsychicfireFire SpinfireBlast Burn3,0590:330.190.41304.6%
9ChandelureghostfirefireFire SpinfireOverheat3,2680:330.190.61309.6%
10BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:330.180.61326.6%
11Hisuian ArcaninefirerockfireFire FangelectricWild Charge3,1450:360.200.01226.7%
12PawmotelectricfightingelectricThunder ShockelectricWild Charge2,6340:340.190.41283.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Corviknight.

Estimator is how many trainers of this strength the fight needs. Power is the share of Corviknight's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1steelSteel Wing+flyingSky Attackhardest0:340.190.5100%
2flyingAir Slash+flyingSky Attack0:340.190.6100%
3groundSand Attack+flyingSky Attack0:340.190.5100%
4groundSand Attack+darkPayback0:320.180.1100%
5flyingAir Slash+darkPayback0:320.180.1100%
6steelSteel Wing+darkPayback0:320.180.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Corviknight throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
steelSteel WingSTAB14+81.0s0.70s
flyingAir SlashSTAB12+81.0s0.80s
groundSand Attack4+70.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
flyingSky AttackSTAB80-502.0s1.50s
darkPayback95-1002.0s0.90s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,2781,598
7/7/71,2921,615
8/8/81,3061,632
9/9/91,3191,649
10/10/101,3331,667
11/11/111,3471,684
12/12/121,3611,702
13/13/131,3751,719
14/14/141,3891,737
15/15/15hundo1,4041,755

Caught CP range 1,278 - 1,404, or 1,598 - 1,755 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,278, not at the 1,333 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 55 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Corviknight is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
163
Game Master
Base Defense
192
Game Master
Base Stamina
221
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((163 + 15) x 0.5974)106Game Master base Attack, tier CPM
Defensefloor((192 + 15) x 0.5974)123Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 221 unused600tier HP pool
Lobby CPfloor((163 + 15) x sqrt(192 + 15) x sqrt(600) / 10) β€” no CPM term6,273Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Corviknight's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.