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Combee counters

#0415
Lobby CP
1,794
Attack
44
Defense
58
HP
600
Raid timer
3 min
180s

Caught CP range 251 - 282.

Combee weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Combee is weak to rock2.56xflying1.6xfire1.6xelectric1.6xice1.6x

  • Double weak (1)
  • Weak (4)
  • Neutral (9)
  • Resists (3)
  • Double resists (1)

It resists ground0.24xfighting0.39xgrass0.39xbug0.625xβ€” bringing one of those is throwing damage away.

Best Combee counters

One trainer with counters this good beats Combee alone. Difficulty rating 0.04 with the best counter, 0:07 to win.

Trainers1soloable
#AttackerMoveset
1Gigalithrockjoint top picknormalLock-OnrockMeteor Beam3,2280:070.040.06228.9%
2ArcheopsrockflyingflyingWing AttackrockAncient Power3,3310:070.040.05813.6%
3Hisuian ArcaninefirerockfireFire FangrockRock Slide3,1450:080.050.05129.4%
4KleavorbugrockbugFury CutterrockStone Edge3,1460:090.050.04844.4%
5AurorusrockiceicePowder SnowrockMeteor Beam2,8020:090.050.04844.4%
6GolemrockgroundrockRock ThrowrockRock Blast2,9490:080.040.05450.1%
7Alolan GolemrockelectricrockRock ThrowrockRock Blast2,9490:080.040.05450.1%
8AerodactylrockflyingrockRock ThrowrockAncient Power2,7830:080.050.05129.4%
9Darmanitan (Standard)firefireFire FangrockRock Slide3,1050:080.050.05129.4%
10RampardosrockpsychicZen HeadbuttrockRock Slide3,2980:080.050.05129.4%
11SalamencedragonflyingfireFire FangflyingFly3,7490:090.050.04844.4%
12OmastarrockwaterrockRock ThrowrockAncient Power2,7860:080.050.05129.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Combee.

Estimator is how many trainers of this strength the fight needs. Power is the share of Combee's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

What Combee throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s

Charged moves

MovePowerEnergyDurationHits at
bugBug BuzzSTAB95-503.5s1.80s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor251314
11/11/11257321
12/12/12263329
13/13/13269337
14/14/14276345
15/15/15hundo282353

Caught CP range 251 - 282, or 314 - 353 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 251 - 282 normal and 314 - 353 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

in rotation nowCombee1-Star Raids β€” simulated here as Tier 1
  • Shiny available
  • Weather boosted in rainy or Windy (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
59
Game Master
Base Defense
83
Game Master
Base Stamina
102
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((59 + 15) x 0.5974)44Game Master base Attack, tier CPM
Defensefloor((83 + 15) x 0.5974)58Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 102 unused600tier HP pool
Lobby CPfloor((59 + 15) x sqrt(83 + 15) x sqrt(600) / 10) β€” no CPM term1,794Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Combee's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.