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Chinchou counters

#0170
Lobby CP
15,683
Attack
95
Defense
88
HP
15,000
Raid timer
5 min
300s

Caught CP range 591 - 639.

Chinchou weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Chinchou is weak to ground1.6xgrass1.6x

  • Weak (2)
  • Neutral (11)
  • Resists (5)

It resists steel0.39xflying0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Chinchou counters

Beating Chinchou should take 2 trainers with Pokemon of this strength. Difficulty rating 1.22 with the best counter, 5:37 to win.

Trainers2duo
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3245:371.223.390.4%
2RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9715:411.244.489.1%
3GarchompdragongroundgroundMud ShotgroundEarth Power3,9625:591.303.084.8%
4MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8255:501.274.787.0%
5ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9546:061.323.283.1%
6DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7756:021.314.084.0%
7SceptilegrassbugFury CuttergrassFrenzy Plant2,7576:011.314.384.4%
8TsareenagrassgrassMagical LeafgrassGrass Knot2,9646:091.344.082.4%
9BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6286:021.315.284.1%
10ExcadrillgroundsteelgroundMud-SlapgroundScorching Sands3,2445:541.285.185.9%
11TangrowthgrassgrassVine WhipgrassPower Whip3,0306:231.393.179.4%
12MamoswineicegroundgroundMud-SlapgroundHigh Horsepower3,3286:011.315.184.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Chinchou.

Estimator is how many trainers of this strength the fight needs. Power is the share of Chinchou's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1waterBubble+electricThunderbolthardest5:551.284.4100%
2electricSpark+electricThunderbolt5:541.284.1100%
3waterBubble+waterWater Pulse5:511.273.9100%
4electricSpark+waterBubble Beam5:511.273.1100%
5waterBubble+waterBubble Beam5:511.273.3100%
6electricSpark+waterWater Pulse5:501.273.7100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Chinchou throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterBubbleSTAB10+121.0s0.55s
electricSparkSTAB4+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
electricThunderboltSTAB80-502.5s1.80s
waterBubble BeamSTAB45-332.0s1.55s
waterWater PulseSTAB65-503.0s2.00s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor591739
11/11/11601751
12/12/12610763
13/13/13620775
14/14/14630787
15/15/15hundo639799

Caught CP range 591 - 639, or 739 - 799 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Chinchou is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
106
Game Master
Base Defense
97
Game Master
Base Stamina
181
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((106 + 15) x 0.79)95Game Master base Attack, tier CPM
Defensefloor((97 + 15) x 0.79)88Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 181 unused15,000tier HP pool
Lobby CPfloor((106 + 15) x sqrt(97 + 15) x sqrt(15,000) / 10) β€” no CPM term15,683Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Chinchou's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.