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Chesnaught counters

#0652
Lobby CP
19,179
Attack
157
Defense
159
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,611 - 1,688.

Chesnaught weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Chesnaught is weak to flying2.56xpoison1.6xfire1.6xpsychic1.6xice1.6xfairy1.6x

  • Double weak (1)
  • Weak (5)
  • Neutral (6)
  • Resists (6)

It resists ground0.625xrock0.625xwater0.625xgrass0.625xelectric0.625xdark0.625xβ€” bringing one of those is throwing damage away.

Best Chesnaught counters

One trainer with counters this good beats Chesnaught alone. Difficulty rating 0.52 with the best counter, 1:32 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7491:320.521.8256.1%
2Toucannonnormalflyingjoint top pickflyingPeckflyingBeak Blast2,6891:260.493.2272.7%
3StaraptornormalflyingflyingGustflyingFly2,8251:300.513.2260.9%
4BraviarynormalflyingflyingAir SlashflyingFly3,0881:330.532.7252.5%
5Hisuian BraviarypsychicflyingflyingAir SlashflyingFly2,8141:410.572.6232.5%
6HonchkrowdarkflyingflyingPeckflyingSky Attack2,7111:380.564.1240.1%
7FlamigoflyingfightingflyingWing AttackflyingBrave Bird2,7571:460.613.4220.5%
8UnfezantnormalflyingflyingAir SlashflyingSky Attack2,7341:460.604.0220.9%
9BombirdierflyingdarkflyingWing AttackflyingFly2,4871:480.613.8217.5%
10VikavoltbugelectricbugBug BiteflyingFly3,1171:580.673.0199.3%
11HawluchafightingflyingflyingWing AttackflyingSky Attack2,4101:590.683.7197.3%
12TalonflamefireflyingflyingPeckflyingFly2,2052:020.703.3191.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Chesnaught.

Estimator is how many trainers of this strength the fight needs. Power is the share of Chesnaught's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassVine Whip+grassSolar Beamhardest1:350.543.0100%
2fightingLow Kick+grassSolar Beam1:350.543.0100%
3rockSmack Down+fightingSuperpower1:340.543.4100%
4grassVine Whip+steelGyro Ball1:340.532.7100%
5rockSmack Down+grassSolar Beam1:340.533.4100%
6fightingLow Kick+fightingSuperpower1:330.532.9100%
7grassVine Whip+electricThunder Punch1:330.533.1100%
8fightingLow Kick+steelGyro Ball1:330.532.7100%
9fightingLow Kick+grassEnergy Ball1:330.531.9100%
10fightingLow Kick+electricThunder Punch1:330.533.2100%
11grassVine Whip+grassEnergy Ball1:330.531.9100%
12grassVine Whip+fightingSuperpower1:330.532.8100%
13rockSmack Down+steelGyro Ball1:320.533.1100%
14rockSmack Down+grassEnergy Ball1:320.522.3100%
15rockSmack Down+electricThunder Punch1:320.523.5100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Chesnaught throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassVine WhipSTAB6+50.5s0.25s
rockSmack Down13+71.0s0.60s
fightingLow KickSTAB5+50.5s0.20s

Charged moves

MovePowerEnergyDurationHits at
grassSolar BeamSTAB180-1005.0s2.80s
fightingSuperpowerSTAB85-503.0s2.10s
grassEnergy BallSTAB90-504.0s3.10s
electricThunder Punch50-332.0s1.90s
steelGyro Ball85-503.5s3.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6112,014
11/11/111,6262,033
12/12/121,6412,052
13/13/131,6572,071
14/14/141,6722,091
15/15/15hundo1,6882,110

Caught CP range 1,611 - 1,688, or 2,014 - 2,110 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Chesnaught is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
201
Game Master
Base Defense
204
Game Master
Base Stamina
204
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((201 + 15) x 0.73)157Game Master base Attack, tier CPM
Defensefloor((204 + 15) x 0.73)159Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 204 unused3,600tier HP pool
Lobby CPfloor((201 + 15) x sqrt(204 + 15) x sqrt(3,600) / 10) β€” no CPM term19,179Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Chesnaught's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.