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Charjabug counters

#0737
Lobby CP
5,199
Attack
95
Defense
105
HP
600
Raid timer
3 min
180s

Caught CP range 912 - 970.

Charjabug weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Charjabug is weak to rock1.6xfire1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists fighting0.625xsteel0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Charjabug counters

One trainer with counters this good beats Charjabug alone. Difficulty rating 0.08 with the best counter, 0:15 to win.

Trainers1soloable
#AttackerMoveset
1Volcaronabugfirejoint top pickfireFire SpinfireOverheat3,6320:150.080.02906.4%
2Chandelureghostfirejoint top pickfireFire SpinfireOverheat3,2680:150.080.02994.2%
3Darmanitan (Standard)firefireFire FangfireOverheat3,1050:150.080.02906.4%
4EmboarfirefightingfireEmberfireBlast Burn2,9820:160.090.02677.8%
5GlimmorarockpoisonrockRock ThrowrockMeteor Beam3,2730:160.090.02724.7%
6CinderacefirefireFire SpinfirePyroball3,0180:160.090.02724.7%
7BlazikenfirefightingfireEmberfireBlast Burn2,8480:160.090.02645.3%
8FlareonfirefireFire SpinfireOverheat3,0290:160.090.02724.7%
9RampardosrockrockSmack DownrockRock Slide3,2980:160.090.02735.0%
10InfernapefirefightingfireFire SpinfireBlast Burn2,6830:170.100.02508.3%
11IncineroarfiredarkfireFire FangfireBlast Burn2,9960:170.100.02519.9%
12CharizardfireflyingfireFire SpinfireBlast Burn2,8890:170.090.02561.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Charjabug.

Estimator is how many trainers of this strength the fight needs. Power is the share of Charjabug's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+bugX-Scissorhardest0:160.090.0100%
2electricSpark+bugX-Scissor0:160.090.0100%
3bugBug Bite+darkCrunch0:150.090.0100%
4electricSpark+darkCrunch0:150.090.0100%
5bugBug Bite+electricDischarge0:150.090.0100%
6electricSpark+electricDischarge0:150.090.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Charjabug throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
electricSparkSTAB4+60.5s0.10s

Charged moves

MovePowerEnergyDurationHits at
bugX-ScissorSTAB45-331.5s1.10s
electricDischargeSTAB65-332.5s1.70s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor9121,140
11/11/119231,154
12/12/129351,168
13/13/139461,183
14/14/149581,198
15/15/15hundo9701,212

Caught CP range 912 - 970, or 1,140 - 1,212 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Charjabug is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
145
Game Master
Base Defense
161
Game Master
Base Stamina
149
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((145 + 15) x 0.5974)95Game Master base Attack, tier CPM
Defensefloor((161 + 15) x 0.5974)105Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 149 unused600tier HP pool
Lobby CPfloor((145 + 15) x sqrt(161 + 15) x sqrt(600) / 10) β€” no CPM term5,199Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Charjabug's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.