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Charizard counters

#0006
Lobby CP
19,579
Attack
173
Defense
137
HP
3,600
Raid timer
3 min
180s

Caught CP range 1,574 - 1,651.

Charizard weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Charizard is weak to rock2.56xwater1.6xelectric1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (8)
  • Resists (7)

It resists bug0.39xgrass0.39xfighting0.625xground0.625xsteel0.625xfire0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Charizard counters

One trainer with counters this good beats Charizard alone. Difficulty rating 0.44 with the best counter, 1:17 to win.

Trainers1soloable
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2731:170.441.7304.4%
2RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7331:220.471.4287.3%
3RampardosrockrockSmack DownrockRock Slide3,2981:160.432.7307.6%
4TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1281:240.481.5280.8%
5GigalithrockrockSmack DownrockMeteor Beam3,2281:280.501.8265.4%
6TyranitarrockdarkrockSmack DownrockStone Edge3,8341:310.521.5258.3%
7StonjournerrockrockRock ThrowrockRock Slide3,2181:350.542.1247.0%
8AerodactylrockflyingrockRock ThrowrockRock Slide2,7831:370.552.8241.6%
9AurorusrockicerockRock ThrowrockMeteor Beam2,8021:390.572.5236.2%
10AggronsteelrockrockSmack DownrockMeteor Beam3,0001:410.582.4231.5%
11OmastarrockwaterrockRock ThrowrockRock Slide2,7861:440.592.0225.3%
12Alolan GolemrockelectricrockRock ThrowrockStone Edge2,9491:450.602.1223.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Charizard.

Estimator is how many trainers of this strength the fight needs. Power is the share of Charizard's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireFire Spin+fireFire Blasthardest1:240.482.0100%
2flyingAir Slash+fireFire Blast1:230.471.9100%
3flyingAir Slash+dragonDragon Claw1:230.471.8100%
4fireFire Spin+fireOverheat1:230.472.1100%
5flyingAir Slash+fireOverheat1:230.472.1100%
6fireFire Spin+dragonDragon Claw1:230.471.9100%
7fireFire Spin+flyingAir Cutter1:230.471.2100%
8flyingAir Slash+flyingAir Cutter1:230.471.1100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Charizard throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
fireFire SpinSTAB13+91.0s0.75s
flyingAir SlashSTAB12+81.0s0.80s

Charged moves

MovePowerEnergyDurationHits at
fireOverheatSTAB160-1004.0s2.60s
fireFire BlastSTAB140-1004.0s2.90s
dragonDragon Claw45-331.5s0.90s
flyingAir CutterSTAB55-502.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,5741,968
11/11/111,5891,987
12/12/121,6052,006
13/13/131,6202,025
14/14/141,6352,044
15/15/15hundo1,6512,064

Caught CP range 1,574 - 1,651, or 1,968 - 2,064 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Charizard is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
223
Game Master
Base Defense
173
Game Master
Base Stamina
186
ignored by a raid boss
Tier CPM
0.73
3,600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((223 + 15) x 0.73)173Game Master base Attack, tier CPM
Defensefloor((173 + 15) x 0.73)137Game Master base Defense, tier CPM
HP3,600 β€” fixed by tier, base Stamina 186 unused3,600tier HP pool
Lobby CPfloor((223 + 15) x sqrt(173 + 15) x sqrt(3,600) / 10) β€” no CPM term19,579Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.73, 3,600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Charizard's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.