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Centiskorch counters

#0851
firebugTier 5
Lobby CP
37,856
Attack
185
Defense
136
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,630 - 1,708.

Centiskorch weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Centiskorch is weak to rock2.56xflying1.6xwater1.6x

  • Double weak (1)
  • Weak (2)
  • Neutral (9)
  • Resists (6)

It resists grass0.39xfighting0.625xbug0.625xsteel0.625xice0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Centiskorch counters

Beating Centiskorch should take 2 trainers with Pokemon of this strength. Difficulty rating 1.18 with the best counter, 5:25 to win.

Trainers2duo
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,2735:251.186.093.5%
2RhyperiorgroundrockrockSmack DownrockRock Wrecker3,7335:481.266.087.5%
3RampardosrockrockSmack DownrockRock Slide3,2985:321.206.091.6%
4TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,1285:591.305.984.7%
5GigalithrocknormalLock-OnrockMeteor Beam3,2285:591.306.084.7%
6TyranitarrockdarkrockSmack DownrockStone Edge3,8346:381.445.676.4%
7StonjournerrockrockRock ThrowrockRock Slide3,2186:451.476.075.2%
8AerodactylrockflyingrockRock ThrowrockRock Slide2,7836:541.506.073.5%
9AggronsteelrockrockSmack DownrockMeteor Beam3,0007:011.525.772.3%
10AurorusrockicerockRock ThrowrockMeteor Beam2,8026:551.506.073.3%
11ArcheopsrockflyingflyingWing AttackrockAncient Power3,3316:591.526.072.6%
12OmastarrockwaterrockRock ThrowrockRock Slide2,7867:251.615.968.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Centiskorch.

Estimator is how many trainers of this strength the fight needs. Power is the share of Centiskorch's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1bugBug Bite+bugBug Buzzhardest6:091.346.0100%
2fireEmber+bugBug Buzz6:081.336.0100%
3bugBug Bite+bugLunge5:511.276.0100%
4fireEmber+bugLunge5:501.276.0100%
5bugBug Bite+darkCrunch5:491.265.8100%
6bugBug Bite+fireHeat Wave5:491.266.0100%
7fireEmber+darkCrunch5:481.265.8100%
8fireEmber+fireHeat Wave5:481.265.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Centiskorch throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
bugBug BiteSTAB5+60.5s0.25s
fireEmberSTAB10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireHeat WaveSTAB95-1003.0s1.70s
bugBug BuzzSTAB95-503.5s1.80s
bugLungeSTAB55-333.0s2.50s
darkCrunch65-333.0s1.10s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,6302,038
11/11/111,6462,058
12/12/121,6612,077
13/13/131,6772,097
14/14/141,6932,116
15/15/15hundo1,7082,136

Caught CP range 1,630 - 1,708, or 2,038 - 2,136 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Centiskorch is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
220
Game Master
Base Defense
158
Game Master
Base Stamina
225
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((220 + 15) x 0.79)185Game Master base Attack, tier CPM
Defensefloor((158 + 15) x 0.79)136Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 225 unused15,000tier HP pool
Lobby CPfloor((220 + 15) x sqrt(158 + 15) x sqrt(15,000) / 10) β€” no CPM term37,856Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Centiskorch's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.