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Shadow Carracosta counters

#0565
waterrockShadow Tier 3
Lobby CP
19,061
Attack
157
Defense
161
HP
4,000
Raid timer
3 min
180s

Caught CP range 1,369 - 1,498.

Carracosta weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Carracosta is weak to grass2.56xfighting1.6xground1.6xelectric1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (9)
  • Resists (5)

It resists fire0.39xnormal0.625xflying0.625xpoison0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Carracosta counters

One trainer with counters this good beats Carracosta alone. Difficulty rating 0.99 with the best counter, 2:55 to win.

Trainers1soloable
#AttackerMoveset
1Rillaboomgrassjoint top pickgrassRazor LeafgrassFrenzy Plant3,3242:550.994.6134.3%
2ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9543:151.113.8120.4%
3MeowscaradagrassdarkgrassLeafagegrassFrenzy Plant2,8253:061.065.8126.3%
4DecidueyegrassghostgrassMagical LeafgrassFrenzy Plant2,7753:171.124.7119.1%
5RoseradegrasspoisongrassMagical LeafgrassGrass Knot2,9713:121.095.8122.3%
6TangrowthgrassgrassVine WhipgrassPower Whip3,0303:241.164.4115.0%
7VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7203:221.155.0116.1%
8TsareenagrassgrassMagical LeafgrassGrass Knot2,9643:211.145.2116.8%
9SceptilegrassgrassBullet SeedgrassFrenzy Plant2,7573:201.145.7117.5%
10TorterragrassgroundgrassRazor LeafgrassFrenzy Plant2,9343:271.184.7113.2%
11BreloomgrassfightingfightingForce PalmgrassGrass Knot2,6283:211.145.9116.8%
12GogoatgrassgrassVine WhipgrassLeaf Blade2,7983:431.274.6105.3%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Carracosta.

Estimator is how many trainers of this strength the fight needs. Power is the share of Carracosta's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1rockRock Throw+rockAncient Powerhardest3:151.115.494%
2waterWater Gun+rockAncient Power3:141.115.2100%
3rockRock Throw+waterSurf3:131.105.2100%
4rockRock Throw+waterLiquidation3:111.094.9100%
5rockRock Throw+normalBody Slam3:101.084.8100%
6waterWater Gun+waterLiquidation3:101.084.3100%
7waterWater Gun+waterSurf3:091.084.599%
8waterWater Gun+normalBody Slam3:091.084.3100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Carracosta throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
rockRock ThrowSTAB13+81.0s0.60s
waterWater GunSTAB5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterSurfSTAB60-501.5s1.20s
waterLiquidationSTAB70-333.0s2.00s
normalBody Slam50-332.0s1.30s
rockAncient PowerSTAB70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,3691,711
7/7/71,3831,729
8/8/81,3971,747
9/9/91,4111,764
10/10/101,4251,782
11/11/111,4401,800
12/12/121,4541,818
13/13/131,4691,836
14/14/141,4831,854
15/15/15hundo1,4981,872

Caught CP range 1,369 - 1,498, or 1,711 - 1,872 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,369, not at the 1,425 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 56 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Carracosta is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
192
Game Master
Base Defense
197
Game Master
Base Stamina
179
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((192 + 15) x 0.76)157Game Master base Attack, tier CPM
Defensefloor((197 + 15) x 0.76)161Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 179 unused4,000tier HP pool
Lobby CPfloor((192 + 15) x sqrt(197 + 15) x sqrt(4,000) / 10) β€” no CPM term19,061Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Carracosta's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.