Skip to content
PoGoBattler

Not released in Pokemon GONo trainer can own this one yet.

Bramblin debuts in Pokemon GO during Fall Marathon: Buddy Trek, 2026-10-13 (pokemongo.com news); not obtainable before then. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Bramblin counters

#0946
Lobby CP
14,804
Attack
107
Defense
62
HP
15,000
Raid timer
5 min
300s

Caught CP range 458 - 501.

Bramblin weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bramblin is weak to flying1.6xghost1.6xfire1.6xice1.6xdark1.6x

  • Weak (5)
  • Neutral (7)
  • Resists (6)

It resists normal0.39xfighting0.39xground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Bramblin counters

One trainer with counters this good beats Bramblin alone. Difficulty rating 0.76 with the best counter, 3:29 to win.

Trainers1soloable
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7493:290.763.0145.6%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,6893:420.802.8137.1%
3StaraptornormalflyingflyingGustflyingFly2,8253:480.832.9133.3%
4VolcaronabugfirefireFire SpinfireOverheat3,6323:460.823.2134.3%
5HonchkrowdarkflyingdarkSnarlflyingBrave Bird2,7113:480.824.2133.6%
6HydreigondarkdragondarkBitedarkBrutal Swing3,6253:580.862.7127.7%
7CinderacefirefireFire SpinfirePyroball3,0183:470.824.4133.9%
8BraviarynormalflyingflyingAir SlashflyingFly3,0884:040.882.5124.9%
9ChandelureghostfirefireFire SpinghostShadow Ball3,2683:450.815.6135.3%
10IncineroarfiredarkdarkSnarlfireBlast Burn2,9964:040.882.9124.5%
11Darmanitan (Standard)firefireFire FangfireOverheat3,1053:520.845.0131.1%
12BlazikenfirefightingfireFire SpinfireBlast Burn2,8483:520.845.1131.1%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bramblin.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bramblin's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassBullet Seed+grassPower Whiphardest3:470.824.0100%
2ghostAstonish+grassPower Whip3:460.824.0100%
3ghostAstonish+ghostNight Shade3:450.813.1100%
4grassBullet Seed+ghostNight Shade3:450.813.1100%
5grassBullet Seed+ghostShadow Sneak3:440.812.5100%
6ghostAstonish+ghostShadow Sneak3:440.812.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bramblin throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
ghostAstonishSTAB7+131.0s0.60s
grassBullet SeedSTAB7+131.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
grassPower WhipSTAB90-502.5s1.15s
ghostNight ShadeSTAB60-502.5s2.00s
ghostShadow SneakSTAB50-333.0s2.30s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor458573
11/11/11466583
12/12/12475594
13/13/13483604
14/14/14492615
15/15/15hundo501626

Caught CP range 458 - 501, or 573 - 626 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Bramblin is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
121
Game Master
Base Defense
64
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((121 + 15) x 0.79)107Game Master base Attack, tier CPM
Defensefloor((64 + 15) x 0.79)62Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 120 unused15,000tier HP pool
Lobby CPfloor((121 + 15) x sqrt(64 + 15) x sqrt(15,000) / 10) β€” no CPM term14,804Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bramblin's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.