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Beldum counters

#0374
Lobby CP
3,296
Attack
66
Defense
87
HP
600
Raid timer
3 min
180s

Caught CP range 513 - 558.

Beldum weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Beldum is weak to ground1.6xghost1.6xfire1.6xdark1.6x

  • Weak (4)
  • Neutral (4)
  • Resists (10)

It resists poison0.39xpsychic0.39xnormal0.625xflying0.625xrock0.625xsteel0.625xgrass0.625xice0.625xdragon0.625xfairy0.625xβ€” bringing one of those is throwing damage away.

Best Beldum counters

One trainer with counters this good beats Beldum alone. Difficulty rating 0.07 with the best counter, 0:13 to win.

Trainers1soloable
#AttackerMoveset
1Cinderacefirejoint top pickfireFire SpinfirePyroball3,0180:130.070.03390.1%
2GholdengosteelghostghostHexghostShadow Ball3,5170:140.080.03114.0%
3ChandelureghostfireghostHexghostShadow Ball3,2680:140.080.03114.0%
4DragapultdragonghostghostAstonishghostShadow Ball3,5320:130.080.03234.2%
5GengarghostpoisonghostHexghostShadow Ball2,8780:130.080.03234.2%
6PolteageistghostghostHexghostShadow Ball3,0580:140.080.03114.0%
7ExcadrillgroundsteelgroundMud-SlapgroundEarthquake3,2440:150.080.02979.9%
8HydreigondarkdragondarkBitedarkBrutal Swing3,6250:140.080.03100.7%
9VolcaronabugfirefireFire SpinfireOverheat3,6320:150.080.02933.8%
10IncineroarfiredarkdarkSnarlfireBlast Burn2,9960:150.080.02906.4%
11CursolaghostghostAstonishghostShadow Ball3,0630:140.080.03114.0%
12SkeledirgefireghostghostHexfireBlast Burn3,0270:160.090.02724.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Beldum.

Estimator is how many trainers of this strength the fight needs. Power is the share of Beldum's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

What Beldum throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
normalTake Down7+81.0s0.75s

Charged moves

MovePowerEnergyDurationHits at
steelIron HeadSTAB60-502.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor513642
11/11/11522653
12/12/12531664
13/13/13540675
14/14/14549686
15/15/15hundo558697

Caught CP range 513 - 558, or 642 - 697 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Beldum is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
96
Game Master
Base Defense
132
Game Master
Base Stamina
120
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((96 + 15) x 0.5974)66Game Master base Attack, tier CPM
Defensefloor((132 + 15) x 0.5974)87Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 120 unused600tier HP pool
Lobby CPfloor((96 + 15) x sqrt(132 + 15) x sqrt(600) / 10) β€” no CPM term3,296Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Beldum's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.