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Bayleef counters

#0153
grassTier 5
Lobby CP
21,877
Attack
108
Defense
134
HP
15,000
Raid timer
5 min
300s

Caught CP range 777 - 831.

Bayleef weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bayleef is weak to flying1.6xpoison1.6xbug1.6xfire1.6xice1.6x

  • Weak (5)
  • Neutral (9)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Bayleef counters

Beating Bayleef should take 2 trainers with Pokemon of this strength. Difficulty rating 1.64 with the best counter, 7:32 to win.

Trainers2duo
#AttackerMoveset
1Salamencedragonflyingjoint top pickfireFire FangflyingFly3,7497:321.644.167.3%
2ToucannonnormalflyingflyingPeckflyingBeak Blast2,6897:591.746.063.5%
3CinderacefirefireFire SpinfirePyroball3,0188:111.785.761.9%
4ChandelureghostfirefireFire SpinfireOverheat3,2688:101.785.962.0%
5VolcaronabugfirefireFire SpinfireOverheat3,6328:231.824.260.4%
6Darmanitan (Standard)firefireFire FangfireOverheat3,1058:171.806.061.2%
7BlazikenfirefightingfireFire SpinfireBlast Burn2,8488:221.826.060.5%
8StaraptornormalflyingflyingGustflyingFly2,8258:201.815.960.8%
9EmboarfirefightingfireEmberfireBlast Burn2,9828:431.905.758.1%
10DelphoxfirepsychicfireFire SpinfireBlast Burn3,0598:471.915.657.7%
11RoseradegrasspoisonpoisonPoison JabpoisonSludge Bomb2,9719:011.964.856.2%
12VikavoltbugelectricbugBug BiteflyingFly3,1178:421.895.858.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bayleef.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bayleef's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 9 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1grassRazor Leaf+rockAncient Powerhardest8:151.796.0100%
2normalTackle+rockAncient Power8:151.796.0100%
3grassMagical Leaf+rockAncient Power8:111.786.0100%
4normalTackle+grassGrass Knot8:061.765.2100%
5grassMagical Leaf+grassGrass Knot8:051.765.1100%
6grassRazor Leaf+grassGrass Knot8:041.755.2100%
7grassMagical Leaf+grassEnergy Ball7:581.734.7100%
8normalTackle+grassEnergy Ball7:581.734.8100%
9grassRazor Leaf+grassEnergy Ball7:581.734.9100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bayleef throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
grassMagical LeafSTAB17+171.5s0.85s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
grassGrass KnotSTAB90-502.5s1.60s
grassEnergy BallSTAB90-504.0s3.10s
rockAncient Power70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor777971
11/11/11787984
12/12/12798998
13/13/138091,011
14/14/148201,025
15/15/15hundo8311,039

Caught CP range 777 - 831, or 971 - 1,039 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Bayleef is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
122
Game Master
Base Defense
155
Game Master
Base Stamina
155
ignored by a raid boss
Tier CPM
0.79
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((122 + 15) x 0.79)108Game Master base Attack, tier CPM
Defensefloor((155 + 15) x 0.79)134Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 155 unused15,000tier HP pool
Lobby CPfloor((122 + 15) x sqrt(155 + 15) x sqrt(15,000) / 10) β€” no CPM term21,877Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bayleef's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.