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Basculin counters

#0550
waterTier 1
Lobby CP
5,996
Attack
121
Defense
86
HP
600
Raid timer
3 min
180s

Caught CP range 1,129 - 1,194.

Basculin weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Basculin is weak to grass1.6xelectric1.6x

  • Weak (2)
  • Neutral (12)
  • Resists (4)

It resists steel0.625xfire0.625xwater0.625xice0.625xβ€” bringing one of those is throwing damage away.

Best Basculin counters

One trainer with counters this good beats Basculin alone. Difficulty rating 0.08 with the best counter, 0:14 to win.

Trainers1soloable
#AttackerMoveset
1Decidueyegrassghostjoint top pickgrassMagical LeafgrassFrenzy Plant2,7750:140.080.03114.0%
2RoseradegrasspoisongrassMagical LeafgrassSolar Beam2,9710:140.080.03114.0%
3ChesnaughtgrassfightinggrassVine WhipgrassFrenzy Plant2,9540:150.080.02998.3%
4VenusaurgrasspoisongrassVine WhipgrassFrenzy Plant2,7200:150.080.02998.3%
5ElectivireelectricelectricThunder ShockelectricWild Charge3,0790:140.080.03114.0%
6TangrowthgrassgrassVine WhipgrassSolar Beam3,0300:150.090.02812.6%
7TsareenagrassgrassMagical LeafgrassGrass Knot2,9640:150.090.02812.6%
8VikavoltbugelectricelectricSparkelectricDischarge3,1170:150.080.02967.7%
9RillaboomgrassnormalScratchgrassFrenzy Plant3,3240:160.090.02707.8%
10LilligantgrassgrassMagical LeafgrassSolar Beam2,5500:150.090.02812.6%
11MeowscaradagrassdarkgrassLeafagegrassGrass Knot2,8250:160.090.02769.7%
12SceptilegrassbugFury CuttergrassFrenzy Plant2,7570:160.090.02650.2%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Basculin.

Estimator is how many trainers of this strength the fight needs. Power is the share of Basculin's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1normalTackle+waterAqua Jethardest0:140.080.0100%
2normalTackle+waterAqua Tail0:140.080.0100%
3normalTackle+waterMuddy Water0:140.080.0100%
4waterWater Gun+waterAqua Jet0:140.080.0100%
5waterWater Gun+waterAqua Tail0:140.080.0100%
6waterWater Gun+waterMuddy Water0:140.080.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Basculin throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
waterWater GunSTAB5+50.5s0.30s
normalTackle5+50.5s0.30s

Charged moves

MovePowerEnergyDurationHits at
waterAqua TailSTAB50-332.0s1.30s
waterMuddy WaterSTAB45-332.0s1.00s
waterAqua JetSTAB45-332.5s1.60s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1291,412
11/11/111,1421,428
12/12/121,1551,444
13/13/131,1681,460
14/14/141,1811,477
15/15/15hundo1,1941,493

Caught CP range 1,129 - 1,194, or 1,412 - 1,493 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Basculin is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
189
Game Master
Base Defense
129
Game Master
Base Stamina
172
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((189 + 15) x 0.5974)121Game Master base Attack, tier CPM
Defensefloor((129 + 15) x 0.5974)86Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 172 unused600tier HP pool
Lobby CPfloor((189 + 15) x sqrt(129 + 15) x sqrt(600) / 10) β€” no CPM term5,996Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Basculin's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.