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Shadow Bagon counters

#0371
Lobby CP
9,793
Attack
113
Defense
82
HP
4,000
Raid timer
3 min
180s

Caught CP range 575 - 660.

Bagon weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Bagon is weak to ice1.6xdragon1.6xfairy1.6x

  • Weak (3)
  • Neutral (11)
  • Resists (4)

It resists fire0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Bagon counters

One trainer with counters this good beats Bagon alone. Difficulty rating 0.67 with the best counter, 1:58 to win.

Trainers1soloable
#AttackerMoveset
1Baxcaliburdragonicejoint top pickiceIce FangdragonGlaive Rush3,5501:580.672.5198.5%
2HaxorusdragondragonDragon TaildragonBreaking Swipe3,5932:020.692.7192.3%
3GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,9622:110.752.0178.7%
4SalamencedragonflyingdragonDragon TaildragonDraco Meteor3,7492:120.752.6178.4%
5DragapultdragonghostdragonDragon TaildragonBreaking Swipe3,5322:110.753.1179.3%
6DragonitedragonflyingdragonDragon TaildragonDraco Meteor3,7922:180.782.4170.4%
7HydreigondarkdragondragonDragon BreathdragonDragon Pulse3,6252:430.932.6143.9%
8TogekissfairyflyingfairyCharmfairyDazzling Gleam3,3322:500.972.1138.3%
9Alolan ExeggutorgrassdragondragonDragon TaildragonDraco Meteor3,0142:350.884.0151.1%
10Galarian Darmanitan (Standard)iceiceIce FangiceAvalanche3,1052:310.864.6155.4%
11MamoswineicegroundicePowder SnowiceAvalanche3,3282:380.903.9148.8%
12PrimarinawaterfairyfairyCharmfairyMoonblast3,2002:571.011.8132.8%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Bagon.

Estimator is how many trainers of this strength the fight needs. Power is the share of Bagon's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 6 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1fireEmber+dragonTwisterhardest2:100.743.2100%
2darkBite+dragonTwister2:090.743.4100%
3darkBite+fireFlamethrower2:090.732.0100%
4fireEmber+fireFlamethrower2:090.731.8100%
5darkBite+darkCrunch2:080.732.6100%
6fireEmber+darkCrunch2:080.732.4100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Bagon throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkBite6+40.5s0.30s
fireEmber10+101.0s0.60s

Charged moves

MovePowerEnergyDurationHits at
fireFlamethrower65-502.0s1.30s
darkCrunch65-333.0s1.10s
dragonTwisterSTAB50-333.0s1.15s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor575719
7/7/7584730
8/8/8593742
9/9/9603754
10/10/10612765
11/11/11622777
12/12/12631789
13/13/13641801
14/14/14651813
15/15/15hundo660826

Caught CP range 575 - 660, or 719 - 826 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

LeekDuck publishes 575 - 660 normal and 719 - 826 boosted for this boss β€” both match the table above exactly, computed from base stats rather than copied from it.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 575, not at the 612 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 37 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

in rotation nowShadow Bagon1-Star Raids β€” simulated here as Shadow Tier 1
  • Shiny available
  • Weather boosted in Windy (catch at level 25)

Boss stats

How the numbers in the header are built.

Base Attack
134
Game Master
Base Defense
93
Game Master
Base Stamina
128
ignored by a raid boss
Tier CPM
0.76
4,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((134 + 15) x 0.76)113Game Master base Attack, tier CPM
Defensefloor((93 + 15) x 0.76)82Game Master base Defense, tier CPM
HP4,000 β€” fixed by tier, base Stamina 128 unused4,000tier HP pool
Lobby CPfloor((134 + 15) x sqrt(93 + 15) x sqrt(4,000) / 10) β€” no CPM term9,793Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.76, 4,000 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Bagon's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.