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Shadow Articuno counters

#0144
iceflyingShadow Tier 5
Lobby CP
40,165
Attack
169
Defense
205
HP
15,000
Raid timer
5 min
300s

Caught CP range 1,604 - 1,743.

Articuno weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Articuno is weak to rock2.56xsteel1.6xfire1.6xelectric1.6x

  • Double weak (1)
  • Weak (3)
  • Neutral (11)
  • Resists (3)

It resists ground0.39xbug0.625xgrass0.625xβ€” bringing one of those is throwing damage away.

Best Articuno counters

Beating Articuno should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.17 with the best counter, 15:00 to win.

Trainers4small group
#AttackerMoveset
1Glimmorarockpoisonjoint top pickrockRock ThrowrockMeteor Beam3,27315:003.176.035.6%
2Rampardosrockjoint top pickrockSmack DownrockRock Slide3,29814:443.126.036.2%
3RhyperiorgroundrockrockSmack DownrockRock Wrecker3,73315:433.335.933.9%
4GigalithrocknormalLock-OnrockMeteor Beam3,22816:093.426.033.0%
5TyranitarrockdarkrockSmack DownrockStone Edge3,83417:113.646.031.0%
6AggronsteelrockrockSmack DownrockMeteor Beam3,00017:523.785.729.8%
7AurorusrockicerockRock ThrowrockMeteor Beam2,80218:143.865.929.2%
8StonjournerrockrockRock ThrowrockRock Slide3,21817:573.806.029.7%
9TyrantrumrockdragonrockRock ThrowrockMeteor Beam3,12817:403.746.030.2%
10OmastarrockwaterrockRock ThrowrockRock Slide2,78619:194.096.027.6%
11Hisuian ArcaninefirerockfireFire FangrockRock Slide3,14520:054.256.026.5%
12Lycanroc (Midnight)rockrockRock ThrowrockStone Edge2,74419:254.116.027.5%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Articuno.

Estimator is how many trainers of this strength the fight needs. Power is the share of Articuno's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1iceFrost Breath+iceBlizzardhardest16:493.566.0100%
2iceIce Shard+iceBlizzard16:463.556.0100%
3icePowder Snow+iceBlizzard16:373.526.0100%
4iceIce Shard+iceIce Beam16:313.506.094%
5iceFrost Breath+iceIce Beam16:303.496.096%
6icePowder Snow+iceIce Beam16:283.496.092%
7iceIce Shard+iceTriple Axel16:013.396.0100%
8iceFrost Breath+iceTriple Axel16:003.396.0100%
9icePowder Snow+iceTriple Axel15:503.356.0100%
10iceFrost Breath+iceIcy Wind15:453.346.092%
11iceIce Shard+iceIcy Wind15:453.346.092%
12icePowder Snow+iceIcy Wind15:373.316.0100%
13icePowder Snow+rockAncient Power15:333.295.799%
14iceIce Shard+rockAncient Power15:303.285.8100%
15iceFrost Breath+rockAncient Power15:273.275.8100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Articuno throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
iceFrost BreathSTAB11+91.0s0.55s
iceIce ShardSTAB10+101.0s0.40s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
iceTriple AxelSTAB60-332.0s1.50s
iceIce BeamSTAB95-503.5s1.50s
iceIcy WindSTAB65-333.5s2.20s
rockAncient Power70-333.5s2.85s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
6/6/6floor1,6042,005
7/7/71,6192,024
8/8/81,6342,043
9/9/91,6502,062
10/10/101,6652,082
11/11/111,6812,101
12/12/121,6962,121
13/13/131,7122,140
14/14/141,7282,160
15/15/15hundo1,7432,179

Caught CP range 1,604 - 1,743, or 2,005 - 2,179 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 β€” a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.

Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 1,604, not at the 1,665 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor β€” it is applying the standard-raid rule β€” so expect its range to start 61 CP higher than this one. LeekDuck's published band agrees with the table above.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-04.

Articuno is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
192
Game Master
Base Defense
236
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.82
15,000 fixed HP
Header numberWorked outValueInputs from
Attackfloor((192 + 15) x 0.82)169Game Master base Attack, tier CPM
Defensefloor((236 + 15) x 0.82)205Game Master base Defense, tier CPM
HP15,000 β€” fixed by tier, base Stamina 207 unused15,000tier HP pool
Lobby CPfloor((192 + 15) x sqrt(236 + 15) x sqrt(15,000) / 10) β€” no CPM term40,165Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.82, 15,000 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Articuno's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.