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Not released in Pokemon GONo trainer can own this one yet.

Mega Absol Z is a Legends Z-A Mega with no Pokemon GO release as of 2026-10-03 (hundo-hunter.com, theclick.gg); stats come from Pokebattler's feed. It is left out of default counter lists, boss pickers, tools and the Pokebox; the numbers on this page are what the Game Master gives it.

List checked 2026-10-03. Source: PvPoke gamemaster released:false flags (github.com/pvpoke/pvpoke, snapshot 2026-10-03 03:11:52) cross-checked with onemorecatch.site's unavailable list (updated 2026-10-02) and theclick.gg's Mega list (2026-09-16); PvP-only exclusions (Ditto, Shedinja, Spewpa, Cosmog, Cosmoem) and the stale Mega Camerupt flag corrected by hand.

Raid alerts…

Mega Absol Z counters

#0359
darkghostPrimal
Lobby CP
64,382
Attack
274
Defense
120
HP
22,500
Raid timer
5 min
300s

Caught CP range 1,370 - 1,443 (a Mega raid hands you Absol).

Mega Absol Z weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Mega Absol Z is weak to fairy1.6x

  • Weak (1)
  • Neutral (13)
  • Resists (4)

It resists normal0.39xpsychic0.39xfighting0.625xpoison0.625xβ€” bringing one of those is throwing damage away.

Best Mega Absol Z counters

Beating Mega Absol Z should take 4 trainers with Pokemon of this strength β€” bring a group. Difficulty rating 3.15 with the best counter, 14:38 to win.

Trainers4small group
#AttackerMoveset
1Togekissfairyflyingjoint top pickfairyCharmfairyDazzling Gleam3,33214:383.156.034.7%
2SylveonfairyfairyCharmfairyDazzling Gleam3,06915:463.396.032.2%
3GrimmsnarldarkfairydarkSucker PunchfairyPlay Rough2,85015:483.406.032.1%
4PrimarinawaterfairyfairyCharmwaterHydro Cannon3,20015:443.386.032.2%
5BaxcaliburdragonicedragonDragon BreathdragonGlaive Rush3,55015:543.426.031.9%
6GranbullfairyfairyCharmfairyPlay Rough2,55215:593.446.031.7%
7SalamencedragonflyingdragonDragon TailflyingFly3,74915:563.436.031.8%
8TinkatonfairysteelfairyFairy WindsteelGigaton Hammer2,25016:453.606.030.3%
9GardevoirpsychicfairyfairyCharmfairyDazzling Gleam3,09316:043.466.031.6%
10HatterenepsychicfairyfairyCharmfairyDazzling Gleam2,82916:073.476.031.5%
11GarchompdragongrounddragonDragon TaildragonBreaking Swipe3,96217:003.665.829.8%
12FlorgesfairyfairyFairy WindfairyMoonblast3,23417:413.806.028.7%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Mega Absol Z.

Estimator is how many trainers of this strength the fight needs. Power is the share of Mega Absol Z's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 8 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1psychicPsycho Cut+electricThunderhardest16:063.466.0100%
2darkSnarl+electricThunder16:023.456.0100%
3psychicPsycho Cut+darkPayback15:493.406.099%
4psychicPsycho Cut+bugMegahorn15:443.386.0100%
5darkSnarl+bugMegahorn15:383.366.0100%
6darkSnarl+darkPayback15:383.366.0100%
7darkSnarl+darkDark Pulse15:133.276.0100%
8psychicPsycho Cut+darkDark Pulse15:073.256.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Mega Absol Z throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
darkSnarlSTAB11+131.0s0.75s
psychicPsycho Cut4+70.5s0.27s

Charged moves

MovePowerEnergyDurationHits at
darkPaybackSTAB95-1002.0s0.90s
bugMegahorn105-1002.0s1.50s
electricThunder100-1002.5s1.30s
darkDark PulseSTAB80-503.0s1.40s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,3701,712
11/11/111,3841,731
12/12/121,3991,749
13/13/131,4141,767
14/14/141,4291,786
15/15/15hundo1,4431,805

Caught CP range 1,370 - 1,443, or 1,712 - 1,805 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Mega Absol Z is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
332
Game Master
Base Defense
138
Game Master
Base Stamina
163
ignored by a raid boss
Tier CPM
0.79
22,500 fixed HP
Header numberWorked outValueInputs from
Attackfloor((332 + 15) x 0.79)274Game Master base Attack, tier CPM
Defensefloor((138 + 15) x 0.79)120Game Master base Defense, tier CPM
HP22,500 β€” fixed by tier, base Stamina 163 unused22,500tier HP pool
Lobby CPfloor((332 + 15) x sqrt(138 + 15) x sqrt(22,500) / 10) β€” no CPM term64,382Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.79, 22,500 HP, 300s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Mega Absol Z's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.