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Abomasnow counters

#0460
grassiceTier 1
Lobby CP
6,218
Attack
115
Defense
103
HP
600
Raid timer
3 min
180s

Caught CP range 1,281 - 1,349.

Abomasnow weaknesses and resistances

Every one of the 18 attacking types against this boss's typing. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.

Abomasnow is weak to fire2.56xfighting1.6xflying1.6xpoison1.6xrock1.6xbug1.6xsteel1.6x

  • Double weak (1)
  • Weak (6)
  • Neutral (7)
  • Resists (4)

It resists ground0.625xwater0.625xgrass0.625xelectric0.625xβ€” bringing one of those is throwing damage away.

Best Abomasnow counters

One trainer with counters this good beats Abomasnow alone. Difficulty rating 0.06 with the best counter, 0:10 to win.

Trainers1soloable
#AttackerMoveset
1Delphoxfirepsychicjoint top pickfireFire SpinfireBlast Burn3,0590:100.060.04152.2%
2Cinderacefirejoint top pickfireFire SpinfireBlast Burn3,0180:100.060.04152.2%
3BlazikenfirefightingfireFire SpinfireBlast Burn2,8480:100.060.04152.2%
4TyphlosionfirefireIncineratefireBlast Burn2,8890:110.060.03963.4%
5IncineroarfiredarkfireFire FangfireBlast Burn2,9960:110.060.03791.1%
6ChandelureghostfireghostHexfireOverheat3,2680:120.070.03633.1%
7VolcaronabugfirebugBug BitefireOverheat3,6320:120.070.03538.7%
8InfernapefirefightingfireFire SpinfireBlast Burn2,6830:110.060.03791.1%
9CharizardfireflyingfireFire SpinfireBlast Burn2,8890:110.060.03791.1%
10MagmortarfirefireFire SpinfireFire Punch3,1320:120.070.03633.1%
11FlareonfirefireFire SpinfireFlamethrower3,0290:120.070.03544.5%
12SkeledirgefireghostfireIncineratefireBlast Burn3,0270:130.080.03229.4%

Ordered by Overall, pokebattler.com's own default β€” a blend of how fast the fight ends and how many of your six go down. Click any numeric column heading to re-order on that column alone.

Times are one trainer with six copies of that attacker, level 40 at 15/15/15, no weather, no friendship, no dodging, Shadow / Mega / Legendary attackers hidden β€” the same defaults pokebattler.com's own counter pages open with. Open the full counter tool to change any of them. "Details" opens the per-move damage, breakpoints and energy cycle against Abomasnow.

Estimator is how many trainers of this strength the fight needs. Power is the share of Abomasnow's HP that six of that attacker remove inside one raid timer, so over 100% means they finish it with time to spare. Faints is how many of the six go down inside that timer.

Hardest movesets to raid against

The boss rolls one of these 15 pairings, and it changes the fight. Each row re-runs the top 6 counters against that single moveset.

#Boss movesetTime to winEstimatorFaintsWin %
1icePowder Snow+iceBlizzardhardest0:110.060.0100%
2icePowder Snow+grassEnergy Ball0:110.060.0100%
3icePowder Snow+dragonOutrage0:110.060.0100%
4icePowder Snow+iceWeather Ball (Ice)0:110.060.0100%
5icePowder Snow+iceIcy Wind0:110.060.0100%
6grassRazor Leaf+iceBlizzard0:110.060.0100%
7grassRazor Leaf+grassEnergy Ball0:110.060.0100%
8grassRazor Leaf+dragonOutrage0:110.060.0100%
9grassRazor Leaf+iceWeather Ball (Ice)0:110.060.0100%
10grassRazor Leaf+iceIcy Wind0:110.060.0100%
11grassLeafage+iceBlizzard0:110.060.0100%
12grassLeafage+grassEnergy Ball0:110.060.0100%
13grassLeafage+dragonOutrage0:110.060.0100%
14grassLeafage+iceIcy Wind0:110.060.0100%
15grassLeafage+iceWeather Ball (Ice)0:110.060.0100%

A raid boss rolls only its standard movepool β€” never a legacy or Elite TM move, verified against Pokebattler's own per-moveset list for six reference bosses. The ranked table above averages over all of these, which is what Pokebattler's DEFENSE_RANDOM_MC means.

What Abomasnow throws at you

Its standard movepool, with the damage window a dodge has to beat.

Fast moves

MovePowerEnergyDurationHits at
grassRazor LeafSTAB13+71.0s0.60s
grassLeafageSTAB6+40.5s0.20s
icePowder SnowSTAB6+151.0s0.85s

Charged moves

MovePowerEnergyDurationHits at
iceBlizzardSTAB130-1003.0s1.40s
iceWeather Ball (Ice)STAB55-331.5s1.25s
dragonOutrage110-504.0s2.60s
grassEnergy BallSTAB90-504.0s3.10s
iceIcy WindSTAB65-333.5s2.20s

Catch CP

What the encounter after the fight can hand you.

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,2811,601
11/11/111,2941,618
12/12/121,3081,635
13/13/131,3221,652
14/14/141,3351,670
15/15/15hundo1,3491,687

Caught CP range 1,281 - 1,349, or 1,601 - 1,687 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

When it is in raids

Read from the committed LeekDuck rotation snapshot, fetched 2026-10-05.

Abomasnow is not in the current rotation snapshot. The simulation below is still exact for the tier chosen above β€” Pokebattler simulates any defender you name, current boss or not.

Boss stats

How the numbers in the header are built.

Base Attack
178
Game Master
Base Defense
158
Game Master
Base Stamina
207
ignored by a raid boss
Tier CPM
0.5974
600 fixed HP
Header numberWorked outValueInputs from
Attackfloor((178 + 15) x 0.5974)115Game Master base Attack, tier CPM
Defensefloor((158 + 15) x 0.5974)103Game Master base Defense, tier CPM
HP600 β€” fixed by tier, base Stamina 207 unused600tier HP pool
Lobby CPfloor((178 + 15) x sqrt(158 + 15) x sqrt(600) / 10) β€” no CPM term6,218Game Master base stats, tier HP pool

A raid boss uses 15/15/15 IVs, its tier's CP multiplier and its tier's fixed HP pool β€” stamina does nothing, which is why the same species is a different fight at every tier. Every tier constant above (CPM 0.5974, 600 HP, 180s timer) is copied from Pokebattler's own published /raids tier table into src/engine/constants.ts, with the source named there.

Abomasnow's own Pokemon page has its full movepool, evolution family, stat ranks and what it is good against as an attacker.